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One More Day (GMTK 2025)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #456 | 3.683 | 3.833 |
| Audio | #1749 | 3.283 | 3.417 |
| Creativity | #2189 | 3.683 | 3.833 |
| Enjoyment | #3369 | 3.042 | 3.167 |
| Artwork | #5081 | 2.722 | 2.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game LOOPS like in Groundhogs Day
(Optional) Please credit all assets you've used
Credit (Kenney or www.kenney.nl)
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Comments
Great concept, nice music, and really fun story telling, would be great to have a map of sorts to know where to go quickly (for each person) but great job with this one!
A mini map is actually something I wanted to add if I had time, I just... didnt have time.
Im going to be honest, when I first saw this menu, I was a little bit turned off of this game, but so glad I ended up playing this because it was so much fun to run around the open world, the walking animation was also very satisfying (and my dog clearly liked it because he started barking at it lol)!
My game is a cross between Super Mario Galaxy, and Cuphead, if you have any interest in that!
I added a message to the menu that I added it last minute, PLEASE check out my other stuff because I usually put a lot of effort into the menus but this one I did with like an hour left or smthin.
Yea, that was pretty much the only reason I continued lol, seriously great game!
Thank you!
loved the music!
FIRE, the jiggly physics are PEAK, the idea LOVE IT, the story GOOD (To complex for my brain thogh XD), ending HELL YEAH :D
Thanks, yeah I LOVE the jiggling too XD!
FIRE, the jiggly physics are PEAK, the idea LOVE IT, the story GOOD (To complex for my brain thogh XD), ending HELL YEAH :D
Not a bad game, but its quite annoying when someone tells you "go ask this person, he might be off help" without telling you direction. I was stuck trying to find Jade, because she doesnt tell you her name (at least she didnt tell me), instead she send me immidiatly to Terry, but I though that was for a key for the dead drop... other that that good job. :)
yeah that was the main problem I had in playtesting. I didnt have the time to fix it but they do allctell you their name if you talk to them in the beginning, but I can see how you could miss someone until you progress a bit
there is also a lot of dialog to help set the player on the right path that I forgot to add until the jam ended 😬