The health system was a bit weird, otherwise great game.
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Paperia's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #7 | 3.808 | 3.808 |
| Graphics | #14 | 3.827 | 3.827 |
| Gameplay (Fun Factor) | #20 | 3.481 | 3.481 |
| Overall | #25 | 3.392 | 3.392 |
| Crafting Mechanics | #53 | 2.981 | 2.981 |
| Jam Theme | #69 | 2.865 | 2.865 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which theme was used for the game, and in what way?
The alien theme was used. The characters are aliens and it takes place on the planet Paperia.
Comments
This game is such a delight.
The animations are clean and full of charm. Crafting mechanics are well thought and they do make upgrades feel great. The RTS vibes are just enough to keep you hooked, but if you want to go berserk in exchange for your HP is also an option, which gives a solid couple of choices to the player. The audio is just amazing. Every interaction feels great and the music gets you pumped up right away.
Amazing work. Congratulations.
Nice game! The art style is so clean and elegant, I really like it :). The little animations they do and the nice background... Enjoyable :D.
The idea is quite cool, I like how you exploit the enemy movements :D. Maybe the enemies could move a bit less randomly, but not sure how that would work. Would welcome an option to hold a button to keep moving in a direction.
I find all the crafting quite linear. Open all the chests, get the new weapon. Perhaps some more decision might make it more interesting. But I like that you can see the weapon on the player and that you're getting stronger over time :).
Sounds: great soundtrack :), but the move SFX gets repetitive.
Bugs: The music didn't play the first time. Sometimes enemies get on top of each other. Sometimes you get on top of an enemy (when moving fast?).
Overall, it's a nice game! Well done :).
challenging but fun! but then again I'm not the best at games XD
Great music and graphics well done! I personally wish you didn't have to repeatedly tap in the direction you want to move but maybe that's because of my carpal tunnel from being a developer all day! Haha. Nice job.
Really like the style and the music was amazing (and unexpected) haha. Honestly I'm not a big fan of the 'bump into enemy' trading damage combat but thought it was a clever way to encourage trying to take advantage of the move mechanics. I think I got stuck on level 3 because a block disappeared behind me but I didnt have the key yet. May not have been playing enough attention though.
Im not sure if a tutorial is needed since it was pretty self explanatory, it was mostly the crafted weapons I wasnt exactly sure how much of an effect they had, or if I was using them properly haha.
Overall really great entry!







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