Had a lot of fun playing! Unfortunately I got stuck in that looping level, so a hint system would be greatly appreciated by incompetent puzzle gamers like me :D
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Teleportester's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #816 | 3.400 | 3.400 |
| Creativity | #1242 | 3.933 | 3.933 |
| Enjoyment | #4060 | 2.867 | 2.867 |
| Audio | #6157 | 2.200 | 2.200 |
| Artwork | #6330 | 2.400 | 2.400 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Escape the test chamber, only to realize the real loop is the exploitation you signed up for.
Comments
Very cool concept! Definitely has a lot of potential and room for improvement but the concept is there and I liked the dialogues.
Actually had a lot of fun playing this one, simple but yet incredibly engaging. Really nice work
Very creative and fun game, the mix of typing commands and walking is pretty fun and has potential to be expanded. The level design could use some work, especially towards the end, where its mostly repeating the same room over and over which gets boring quick.
Still, pretty cool for such a short development time!
Thanks for playing! Really glad you enjoyed the command-typing mechanic. You're spot on about the later levels needing more variety (I may have gotten a bit too carried away with the 'loop' concept haha). Already brainstorming some wild new room ideas that'll put those console commands to better use!
I liked the style of the game, that we are in the role of a tester, writing the code, it is very fun and interesting. Towards the end, unfortunately, the dialogues ended, I think this is your thing and you should continue to use it. I completed the game, towards the end you decided to extend the game with 2 console commands XD. And please change the music, at the beginning you can still listen to it, but after a couple of minutes of play it becomes bad.
Thanks for the kind words! Really glad you enjoyed the tester perspective and coding elements. You're absolutely right about the dialogue pacing near the end; I'll definitely keep expanding that style in future updates. As for the music... yeah, I may have gotten a bit too 'mess' (my bad!). Already brainstorming some dynamic audio solutions. Appreciate you playing through to the end and sharing these thoughtful notes - this is exactly the kind of feedback that helps me improve!
What a cool concept! I wonder what happens if you actually do what Alice wants, but I hesitate to test it out... XD
I only wish there were more commands! I would love a full game on that premise.





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