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Ouroborossss's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1417 | 3.562 | 3.562 |
| Artwork | #2031 | 3.594 | 3.594 |
| Creativity | #3060 | 3.469 | 3.469 |
| Narrative | #6189 | 1.906 | 1.906 |
| Audio | #7750 | 1.688 | 1.688 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player has to loop around the planet to reach the tail.
(Optional) What would you like to be called if GMTK features your game?
Mirvox
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Comments
A nice concept! It was a little hard as the snake kept snapping back to the forward direction. Nice assets and UI, and good job on the submission!
Waa, suchh cute ideaa, never thought about a snake eating its tail as a loop, while also looping on the surface of a planet.
It reminds me of the snake game, but you did your own cool twist on the idea!
The models are cute and simple, the snake is so silly, and whoever designed the title/logo is a genius, because its so creative!
Controlling the snake is smooth and is satisfying watching him grow, tho I think the pace of the first level is kinda fast for the introduction to the controls and the game feel. Otherwise everything is amazing, good job! ^^
Nice visuals, nice idea, very hard though, especially first planets! Also A/D controls would be nice. I like this combination of snake gameplay and uroboros quite a lot.
Thx, glad you liked it! Idk why i haven't thought about A/D controls XD
Really cool idea! and I love the aesthetic everything is SO CUTE.
The controls make this game really challenging I wish you could move any direction on the sphere or at least move diagonally, but I enjoyed the challenge.
The experience would be greatly enhanced by some simple music and sound effects too
Still, good job!
After about 25 minutes of playing the second level, I still couldn't beat it. The graphics are my favorite, the gameplay is addicting (obviously). But I wish the obstacles were shaped regarding the grid your snake moves with / is shaped from, or as another comment pointed out, a visual grid. Like they said, a lot of my really good runs were lost to hitting obstacles it appeared as if I wouldn't hit.
Thx for playing! There is no grid in the game, it is a continuous space. But yeah second level sadly had high difficulty jump and had the worst hit boxes (especially with lava), even tho I tried to keep them significantly smaller then the obstacles visually are. Thx for investing 25 minuts into playing it, I really appreciate it
Cool idea! I really like snake so it was fun to play it on 3d! It was hard but fun and the art looks really nice
I really enjoyed this, the lack of music definitely hurts but it's a lot of fun! The planets are small, but considering how you win I think it's balanced nicely. Very well done!
Initially I wished I had more freedom of movement, but I ended up finding the crossy road style obstacle avoidance to be pretty engaging. Each level was great at adding something interesting, and I felt really motivated to beat the game despite it taking many, many, many, many attempts. Some audio and slight adjustments to difficulty and I'd call this a fantastic addition to the jam!
Thx so much for playing! Ye, difficulty is too much sadly. Btw wow did you bit the game?? To be honest I didn't even had time to beat final lvl XD
Like I said, many many attempts lol
Difficult but interesting!
Maybe having some visual aids of the grid and collision would be helpful. I ran into obstacles a lot of times while I thought I wouldn't.
Difficult but interesting!
Maybe having some visual aids of the grid and collision would be helpful. I ran into obstacles a lot of times while I thought I wouldn't.
Simple and effectively fun. The 3D take on this concept worked for me and I appreciate that you made a game that challenged me but made me feel like winning was always in sight. Main suggestion would be to automatically advance the player to the next level after they beat one for the first time (just because some people will forget there are more than one like I did), and maybe there could be a slightly easier level before the first one. But honestly I had fun!
Hey! Thx so much for feedback! Yeah the difficulty is a bit too much. Thx for "automatic advancement to next level" suggestion, it haven't crossed my mind before, will definitely use it on the future game jams!
Very clever take on Snake in 3D. Not an easy game but lots of fun!
Such an interesting idea 🐍! I do wish I could go diagonally as well to get through tight spaces, or maybe I just need to git gud 😊.
This was really good and fun. The tension i felt when squeezing through a wall and a column of lava was real.
Damn I'm getting old, I did not mange to eat my tail once ... but cool game, very nice execution
Really awesome take on the snake formula! Was so cool to be chasing my own tail and to have it be just out of reach until i collected the next pickup. Controls are a bit touchy, more so than its standard counterpart. I do wonder if this would have benefitted from being able to move at diagonals as well as horizontally to fit through some of those tough gaps, or if not at least a little bit of a slower pace on the first levels. Awesome work!!!
A really interesting take on snake-style gameplay that I haven't seen anyone else try yet. That mine cart is absolutely brutal!
Your game is very good. That is a very interesting implementation of the loop theme. The adaptation of the snake movement fits very well with the spherical planets. It would mean a lot if you could rate my game. This is my first game jam.
Nicely done! Game looks and plays pretty well! I really liked the game being on a sphere like this, being able to see the edge of your tail at the edge of the planet was a good visual for how far I had left to go.
this was really fun! i liked how u had to get to ur own tail and using the sphere as the playing field is really interesting with snake mechanics! i do wish i could use wasd or that i could retry without having to use the mouse if im using arrow keys. but overall very cool i like it a lot!
Thx a lot!!
Yah retrying via arrow buttons was planned but didn't have time to implement it sadly :(