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A jam submission

LoopholeView game page

Use a time loop an evil wizard has cursed you with to your advantage!
Submitted by KDeveloper — 1 hour, 41 minutes before the deadline
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Loophole's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#23193.3043.304
Audio#28363.0003.000
Creativity#32083.4353.435
Narrative#36242.3912.391
Artwork#55242.6092.609

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is about a time loop, in-gameplay this means death is required to progress

(Optional) Please credit all assets you've used
I made all the assets myself!

(Optional) What would you like to be called if GMTK features your game?
KDeveloper

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Comments

Submitted(+1)

like how the metroviania take on this! on my first run not sure why but i couldnt hold w to climb and i got stuck

Submitted(+1)

Cool idea! I tried doing similar mechanic (ability acquisition) for a GMTK 2020, but lacked the skill to pull it off back then.

My complaints for this game are mostly about lack of polish, but I must admit that there's quite a bit of content and it's no small feat to do such a game on a timer.

Congrats on making it through the jam!

Submitted(+2)

This was a pretty good platformer!

The boss fight was quite challenging, but with the help of time tricks I figured out how to detonate the bomb next to the boss. It was quite fun!

Submitted(+1)

I love the music and the game is fun!

Submitted(+1)

I love the time mechanics, nice job on that one. Also the wizard is surprisingly hard to beat. Nice game!

Submitted(+1)

Love the premise, the start is very cool having to build your basic abilities up 1 by 1. I had to restart unfortunately because I planted the second seed in the first pot hehe

Submitted(+1)

I loved the vibe and the time slow audio effect was rly cool

Submitted(+1)

Cute jam game! Had a lot of fun figuring out where to go next and how to use the powerups to navigate the world. Took me longer than I'd like to admit to realize it wasn't quite fullscreen on launch and it had a health bar, but that's mostly on me :P

I liked your implementation of the dash mechanic - and the game gives you a few times to see just how much use you can get out of an omnidirectional dash like that to make navigating the stages faster! And thank you very, very much for the checkpoint in front of the boss room. Did not wanna have to run that bug gauntlet again :P

Nice work!

Developer

Thank you! also yeah i spent like an hour trying to figure out how to make the game launch in fullscreen correctly (at least for the web version). For some reason the itch.io "click to open fullscreen" option would also hide parts of the screen even though my window scaling options are set to "scale viewport".

Glad you enjoyed the game!