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Locked Bell's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #764 | 3.438 | 3.438 |
| Artwork | #1069 | 3.938 | 3.938 |
| Audio | #2145 | 3.188 | 3.188 |
| Enjoyment | #4545 | 2.750 | 2.750 |
| Creativity | #5248 | 2.938 | 2.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Meet strangers, live the everyday, and collect memory fragments.
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Rempty
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Comments
This really stands out visually. Love the art. The fetch quests are simple and works well. I especially like the idea of specific items requiring the correct circumstances, but it would have been nice to have more control over those circumstances (such as rainy days).
Thanks so much for your feedback and support! ^^
A better RNG design might be a goal to work toward in the future.
I had a lot of fun with this! It took me a few loops to even see rain, but once I realized there were random elements, everything started to make sense. The story was intriguing enough to keep me going and concluded in a way that was both surprising and cohesive.
Thanks so much for playing and for the support! ^^
The mechanic is interesting, but I think it wouldn't kill to make this game a little less reliant on RNG.
The artstyle itself is really good if this were a normal art, but for pixel art the lines are jaggy.
Anyway, good job! I enjoyed it, although again, the RNG can be frustrating.
Thanks for the feedback!
Yeah, maybe adding some kind of pattern or sequence for items/weather could help :)
Great visuals. A weather a little bit inconsintent. I needed sun but it was raining like 6 consecutive times. The ending was brutal D:
Thank you so much for playing!
The weather is completely random for now, maybe adding a pattern or sequence would help.
And yes... the ending is a bit depressing. ><
The game really stood out with the visuals! >< GG!
Thank you very much! :D
That was a fun game, getting to interact with different people at different times giving you different items. From what I've noticed, some of the items you get are given at random (I sometimes got garbage instead of milk from the candy girl for example), was that by design?
Thanks for playing!
Yes, that was part of the design. Some characters will randomly give you items they found in certain objects, to encourage more interactions between characters.
I got stuck after the tomato woman asked for green peppers from the market. Is there a way to go to the market?
Thanks for playing!
You can trade tomatoes by talking to others. (That child on the rainy street who hates vegetables),
There’s a random chance to get it.
I really loved the visuals! It was so fun to see how the different interactions lead to different items! >< i wasn't sure where to get the tomatoes tho because I couldn't go inside the supermarket
I was able to get the tomato from the boy in the rain who wants candy.
Thank you very much!
The store is still under construction ><
You can trade tomatoes by talking to others. (That child on the rainy street who hates vegetables)
Cool looping concept!
Thank you! ^^