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Gooplicate!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #6005 | 2.378 | 3.500 |
| Narrative | #6624 | 1.812 | 2.667 |
| Artwork | #6751 | 2.265 | 3.333 |
| Audio | #6988 | 1.925 | 2.833 |
| Creativity | #7494 | 2.265 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game, you create loops of your past self to complete platforming puzzles.
(Optional) What would you like to be called if GMTK features your game?
Team LMT (pronounced 'limit')
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Comments
Really cool game! I liked how it was possible to get on top of the doors for some alternative level solutions. Would have liked some way to control the passage of time as I seemed to be waiting on other slimes a lot. I like how the slimes look and overall had a good time!
Thanks for playing! Totally agree, a "wait" button is on the list for post jam updates
It's a cute game but the maze level turned down my excitement
Good idea, it's fun up to the point where it becomes repetitive.
Thanks for playing and for the feedback! At what level did it get repetitive for you?
I think that for better production, you should introduce new mechanics and not rely solely on the switch to make things happen.
Really cozy game! Love the art like papers and juimping hehe
Neat game, seen the idea already in this jam, but work a bit differently in 3D. The arial physics felt quite annoying and unintuitive but it was a neat game. How do the slimes do slime loops tho? I'm curious.
Thanks for playing! Player has a component which logs their position and rotation every X seconds in an array. When the player ends the loop and makes a clone, they feed that array to the clone. The clone then updates its position and rotation every X seconds to what's in the array. When it gets through the array, we turn on collision and gravity so it plops to the ground.
I meant story-wise, lol. Still very interesting though.
cool game it is wonderful