Really creative and cool take on the theme. With all the varied upgrades, your game gets quite the deep gameplay loop with lots of different ways of manipulating the number that I enjoy a lot. It's one of those types of games with tons of interesting strategic choices to make. I also adore the quirky art you made for this. It's all a really good fit with how you chose to interpret the theme. The only thing I wish for is a way to speed up or fast forward the looping process because it can take really long to just sit there and wait until the next loop lets me make those interesting choices again.
Play 𝑔𝒶𝓂𝑒
Infinite Money Glitch's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #581 | 4.154 | 4.154 |
| Audio | #740 | 3.641 | 3.641 |
| Enjoyment | #975 | 3.718 | 3.718 |
| Artwork | #1411 | 3.795 | 3.795 |
| Narrative | #1993 | 2.821 | 2.821 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Abuse the loop mechanics to get crazy high scores
(Optional) Please credit all assets you've used
See description for full credits!
(Optional) What would you like to be called if GMTK features your game?
Kealmcking and Sakiskid (sock-ease-kid)
Comments
This is a very unique game from my experience. Firstly, love the vaporwave environment, text, and vibes. Feels very 80s arcade. Secondly, I love this spatial management type game. I love that I can rearrange the pieces any time I want. I like that I can pick new things each level (as many as I can afford or want to buy -- love these kind of choices). This really feeds my satisfaction for organization and finding maximum efficiency.
Being a little more critical, just because I really liked this game, I think the store/buying process could be a little smoother. I am tricked every time I pick an item as the store inventory panel slides down, I think I have bought something, but I have not yet and then I must confirm. It's just a little clunky is all. Also, the ticking down phase could happen faster as there is more to gain, just because I feel like I'm sitting and waiting so much so that there feels like a lull.
Overall loved the game!! Well done!!!!
Nice creative deck-building game, I had a bunch of fun goofing around with the mechanics and bugs. The art and music were well done and incorporated. It felt decently polished, although I wish there were a way to return to the main menu without closing the game.
money
I haven't seen this interpretation of loop yet, but I'm glad I have now. The use of deckbuilding, space management, multipliers and other effects was incredibly unique and fun! To top it all off, the game looks great with an awesome background to the gameplay.
What a cool way to make an incremental game! Balatro strikes again.
Lot of fun playing the game! Wish I could see the board as I was buying things in the shop but being able to cancel was nice to have!
I liked the game, but same as Lyxnss I agree that it'd be nice if there were something that made it more interesting to play (e.g. achievements and further levels like in Balatro would be smth that would be nice)
Cool concept and artstyle! Banana OP
Organizing and laying things in the grid was a little bit finicky, especially with how gigantic some objects were, but that's a nitpick. Like I was trying to get the quarters thing upside down so I'd get the $4 bonus, but then the wires only went in a certain direction so it was tough to utilize its bonus.







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