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dotbot's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #6704 | 2.516 | 3.429 |
| Enjoyment | #7486 | 1.992 | 2.714 |
| Audio | #9142 | 1.048 | 1.429 |
| Artwork | #9144 | 1.258 | 1.714 |
| Narrative | #9270 | 0.943 | 1.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you construct loops for the dot to go through
(Optional) Please credit all assets you've used
raylib, otherwise all handmade
(Optional) What would you like to be called if GMTK features your game?
vodam, hemisputnik
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Comments
Cute start, reminds me of games like LightBot and that one mobile game I cannot seem to remember the name of which I would really like to play again.
I like the idea of the "instruction pointer" being an object in 2D space, but unfortunately, it doesn't really matter much at the moment. Adding some constraints or Zachtronics-like optimization challenges here might be interesting? Tutorial and UX could definitely be better, needed quite a while to figure out what was happening. A way to move stepwise would also really be appreciated
Apart from these issues, I'd love to see this developed further, I'm a sucker for this kind of game. Also, as always, props to anyone who doesn't use one of the big engines and decides to make a game from scratch instead.
I had no idea how this worked for a few minutes. Once I did figure it out I thought it was really cool and creative. I think a better tutorial would have made me like the game more though. Either way, the concept is really cool and I like the mix of strategy and platforming.
Okay it took me a moment to figure out that I was placing blocks of code and that where I was placing them mattered. If the top part of the screen looked more like a bunch of empty slots waiting to be filled by the commands, I think people would get it much quicker.
Once I did understand the game, I was disappointed by how quickly it was over, because the idea is brilliant!
My first programming experience was with a game called Lightbot, which worked similarly with you "programming" your bot and then executing the program to complete the level. But this game takes it a step further with the up and down arrows, bringing your line of code into the second dimension!
There is SO much potential with this idea, I hope you develop it further! There's a lot to hope for in terms of game feel, but the core idea behind it could really turn into something amazing.
I don't know what I'm supposed to be doing lol. Any tips?
It is a shame you didn't get time to add a better tutorial, because this is a super great puzzler! Once I figured out how things worked, I thoroughly enjoyed it.
Alright so first things, first. You don't have a tutorial or something of how things are done. i was confused for a while. but yeah. if you could add a good tutorial your game is good. it's really creative and has some potential. well. the levels are not really great but yeah they do the job.
Can't figure out the interface sorry