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A jam submission

ChirographView game page

Submitted by TwoWolvesInside — 1 hour, 23 minutes before the deadline
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Chirograph's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#23172.7193.100
Audio#26093.0703.500
Enjoyment#32273.0703.500
Creativity#62962.6313.000
Artwork#64362.3682.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Ingame loop is based on fighting same boss several times, but each fight being more difficult than the last one. Game's theme is about stopping endless cycle of punishment.

(Optional) Please credit all assets you've used
Music created for the Game Jam by my friend PaperTuna523511
CC0 sounds from freesound.org
Additional models downloaded from turbosquid

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Comments

Submitted

Great Satan fight. The last one took a few tries. Felt like a real accomplishment to beat. They were lots of fun. Not this time, Satan. I really liked the cross-shaped skulls. Nice touch. Also, awesome music PaperTuna523511

It took a long time before I saw how I could get to the fight. The platform is hidden and I really didn't expect anything to be there. I read the comments here for help.

I really appreciate the infinite lives and infinite bullets. It's so fun to shoot without worrying about running out.

Developer (2 edits) (+1)

Thanks for the kind words on behalf of myself and PaperTuna.

When it comes to the boss arena, I was aware that it was “hidden” and wanted to somehow indicate to the player which direction to go, but I didn't manage to do it in time (you can see that the islands are terribly empty, which I was going to change :P). In fact, the arena being so low was a quick solution to prevent the player from escaping it (but the truth is that I should have set it up so that the arena was visible when leaving the church, with a jump down to the arena from the side).

As for the music, these were the first songs ever created using DAW (professional music creation tools instead of the simple “press blocks” like BeepBox) by PaperTuna. I think it turned out great.

Satan aura checked me 

Developer

I tried my best to give Satan the most aura.

Submitted

DAAAAMN, Satan’s got SHMOVES

The combat is cheesable, which is the main challenge in boss battles

Should’ve expanded on the weapon “loop”, the grenade puzzle was a surprise (I didn’t the sign the first time). Maybe you could also have a loop of utilities: a grappling hook, a shield and stuff like that

Developer(+1)

I had an endless number of ideas for player skills, weapons, and enemy attacks. Unfortunately, I didn't have an endless amount of time to implement them. 

At first, the player was supposed to get new skills after defeating a boss, such as double jump or wall jump. These skills would then be needed in subsequent battles.

I had to limit myself greatly because writing all the scripts, finding sounds and models (which I then had to texture) for the weapons took a lot of time to complete.

I tried my best, and I hope it was enjoyable enough to play.

Submitted

I could only get over the first wall jump so I'm sorry I couldn't get to the rest of the game. I like the vibe and the music is really nice. Sorry I can't really say much more

Developer

There is no wall jump there.

To get through the section with walls, you need to use a weapon that shoots spikes that stick into the wall. To get this weapon, you first need to obtain the first part of the chyrograph (in the church using a grenade launcher) and then defeat the boss again. Unfortunately, I didn't have time to explain this section of the game in more detail.

Submitted

I couldn't really seem to get through the parkour (skill issue I know). The wallrunning didn't seem very intuitive to me. If you ran at a wall, you didn't stick to it like you do in Titanfall, you sort of slide against it, lost a lot of speed and then you could maybe jump at some points. Definitely check out something called coyote frames. I think your game could benefit a ton from it!  I didn't think it was fair for me to leave a rating since I couldn't even make it to the actual game, but I hope this comment is valuable to you in some way. 

Developer

There is no wall jump or wallrun in this game.
To get through the section with walls, you need to use a weapon that shoots spikes that stick into the wall. To get this weapon, you first need to obtain the first part of the chyrograph (in the church using a grenade launcher that you receive after defeating the boss once) and then defeat the boss again with first part of chyrograph. Unfortunately, I didn't have time to explain this section of the game in more detail.

I know what coyote frames are. They would definitely be a good addition, but I didn't think about it when I was quickly making the character controller..

Submitted(+1)

I can't get over the first wall jump :P

how do i get over so i can actually rate your game :D

Developer

There is no wall jump there.

To get through the section with walls, you need to use a weapon that shoots spikes that stick into the wall. To get this weapon, you first need to obtain the first part of the chyrograph (in the church using a grenade launcher that you receive after defeating the boss once) and then defeat the boss again with first part of chyrograph. Unfortunately, I didn't have time to explain this section of the game in more detail.