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Primko in the time loop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2836 | 3.000 | 3.000 |
| Narrative | #2929 | 2.556 | 2.556 |
| Enjoyment | #3305 | 3.056 | 3.056 |
| Creativity | #5427 | 2.889 | 2.889 |
| Artwork | #6562 | 2.333 | 2.333 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main character is in a time loop, where he has to play the same level over and over again, until he find a way to break away from repeating the same thing over and over again. He has to repeatedly play the same level, to build up skills to be able to progress.
(Optional) Please credit all assets you've used
see description for full credits
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Comments
The game is going to be updated after the game jam.
Really engaging gameplay loop! The movement feels great and the upgrade system adds a nice layer of progression. Super creative and fun to explore, well done!
Thank you. I Appreciate your feedback.
SO
MUCH
BLUE
Gameplay loop is addicting, i bought all of the upgrades before even realising how checkpoints work! haha
platforming is tight. music is great (but a bit loud)
Enjoyed it!
I am glad you liked it, thank you!
Liked and enjoyed the game a lot! The movement of the character was satisfying. The only thing I encountered was when I get to the first checkpoint the timer was set to 6 secs even though I upgraded the timer. When I clicked reset it was fixed but the player spawned from the very beginning everytime I start again even though I get to the other checkpoints. Other than that, it was a nice experience to explore the map which is huge I guess :D
Thank you.!
This thing with the timer is intentional. so that there more replay loops. Although I admit it's a bit crude, and needs refining.
Ah I see your point :) Great job again!
Great game and good take on the loop theme. I would make the camera less responsive when you jump.
Thank you! I guess, we can experiment a bit with the camera, and see how it will feel.
Noooooooo ! I just had a bug when triggered the second checkpoint where my timer got set to 1s even when in the shop upgrade it said more than a minute D’: I was so into it ! The character movement is soooooooo satisfying, I could do exactly the jump I wanted, I loved it !
I'm pretty sure it's not a bug, because if you upgrade timer, the timer is not upgraded until you restart the run.
Great gameplay and audio!
I enjoyed the quirky wall of text, and the game loop had a very nice charm to it that kept me hooked for quite a while longer than I expected. :)
My only complaint is that there were multiple times throughout the game where I felt lost. As in, am I going in an intended direction? I had to make some leaps of faith, and after landing, couldn’t tell which direction was the right one (sometimes it was left).
My jam partner and I found the ending by chance, so I got to see the game complete. But I feel we mostly got lucky.
So I do want to ask: Is there an intended order/path in which players are supposed to reach the end?
I did enjoy seeing the little glitchy bits throughout the map (very fun) but also, I could not always tell if I was progressing forwards or backwards.
The level is really big so there's nothing strange to feel lost, and if you see a check point you are in the right direction
nice game but the timer puts pressure so the attacking mechanics are rarely used and the dash is unlucked so late that most people will quit before buying it.Als oit may be a bug but when you jump and press s it makes a big jump that is not meant to be i think.Yea nice game
nice game but the timer puts pressure so the attacking mechanics are rarely used and the dash is unlucked so late that most people will quit before buying it.Als oit may be a bug but when you jump and press s it makes a big jump that is not meant to be i think.Yea nice game
its Blury
Good audio and artwork