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A jam submission

ReoPlayView game page

Submitted by Eicy — 8 minutes, 30 seconds before the deadline
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ReoPlay's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#26892.6152.615
Creativity#53322.9232.923
Audio#60512.2312.231
Artwork#69382.2312.231
Enjoyment#74452.0002.000

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Use cards to stop the "Champion"'s Loop

(Optional) Please credit all assets you've used
https://ivoryred.itch.io/pixelntine-italian-cards
https://github.com/ACh-K/Cubic-11
https://freesound.org/people/magedu/sounds/264385/
https://freesound.org/people/newlocknew/sounds/789063/

(Optional) What would you like to be called if GMTK features your game?
eicy

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Comments

Submitted(+1)

I was a little confused at the start, but then I started to get a hang of it. Your game put off an unsettling vibe and if thats what you were going for, then you nailed it! If you had a little more time to polish it and make a tutorial, I think it would be a nice tower defense game :DD

Submitted (1 edit) (+1)

Really like the themes and aesthetics, this horror vibe + tower defense + card game idea can be expanded into something pretty cool! It's kinda unintuitive and unfinished as it is, however. Good sounds!

Developer (1 edit)

Thank you for playing it! If possible in the future, we plan to refactor the code — the programming part held us back quite a bit, which prevented many originally interesting gameplay ideas from being realized.

Submitted(+1)

it's interesting, I would use an in-game tutorial (although I don't have one neither haha) to make an example about how to use every card, hope you will finish it after jam.

Developer

Thank you so much for playing! To be honest, we only finished coding the card mechanics half an hour before the submission deadline, and the rules were written in a rush with just a few scattered bits of the setting. We’re really glad you still gave it a try.

Submitted(+1)

I was confused at first but once I got the hang of it the game was super fun. I love how the theme was implemented here.

Developer

thanks for your playing. If possible in the future, we will complete the full gameplay we originally designed.

Submitted(+1)

There's something here: it's atmospheric and certainly has the makings of something quite creepy. But I found I didn't really feel like anything I was doing was having any impact in the tower defense section. Trying to engage with the meta-narrative and shutting the terminal down seemed to change things, but not in a way that made much sense, and repeating it made the game quite unplayably laggy. I think I would have liked it a lot more if I understood what I was doing?

Developer(+1)

Actually, we haven’t finished it,sad

why no image???

Developer

Developer

it is ok now