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A jam submission

Survival of the FittestView game page

Battle monsters that adapt to how you slayed them in previous loops through the dungeon.
Submitted by Applesinmypants — 10 hours, 5 minutes before the deadline
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Survival of the Fittest's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#15073.8573.857
Enjoyment#32093.0713.071
Narrative#34302.4292.429
Audio#38652.7862.786
Artwork#39503.0003.000

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is in a looping dungeon. Players fight 6 monsters in a loop using weapons they collect. However, each loop, the monsters return, having adapted to how they were slain the previous loop.

(Optional) Please credit all assets you've used
Design & Programming - Caden Henderson (me)
Art - Jim Henderson
Font by Saesarez Novandito - https://www.dafont.com/dungeon-sn.font

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Comments

Developer

Thank you everyone for playing! These comments are so sweet and made me very happy to read throughout the jam! Congrats to all who participated :)

Submitted(+1)

cool graphics and nice game! good job

Submitted (1 edit) (+1)

Really nice game, I liked how it plays into the themes of natural selection and enemies adapting to changes through a "survival of the fittest". It was definitely the most unique interpretation of the theme I have seen so far in the jam. As far as the gameplay goes, however, having two of the starting weapons have no resistances meant I could just use those two every turn for a guaranteed 12 damage and then alternate between my other 3 more powerful weapons to finish off the enemies. So it definitely needs some more work when it comes to balance. I don't know if adding multiple resistances was an attempt at fixing this, but if it was I still think the enemies needed more resistances. It is still an incredibly interesting core loop though, to switch between weapons to fight the enemies growing resistance to your weapons, though it is hurt by having attacks with no resistance. The combination of the music, the art, and the font, though, created a really immersive experience and you absolutely nailed those typical high fantasy dungeon crawling vibes. Also, I know this is unrelated, but making the "I" in your title a sword was really cool. This is a really good concept, I think it just needs some work balancing it, and thanks for your feedback on my game.

(+1)

Great graphics, really enjoyed it.

Submitted(+1)

fun concept, very unique! dnd vibes for sure

Submitted(+1)

Graphics and controls were a bit janky, but the gameplay was great. If it were just expanded a bit I'd love playing it as a game. I keep on saying this when rating games during the jam, but: this reminds me a bit of Balatro. A Boss Blinds like system of resistances and greater obstacles like in Balatro would be nice as well.

Submitted (1 edit) (+1)

Hi :) I LOVE this game!! Probably the coolest idea I've seen so far. I would play this as a full game!

Oh, but an audio slider would be nice. The music was really atmospheric but could use a low pass filter due to some buzzing

Submitted(+1)

It's fun, the power "Big" is maybe too strong, I was using it with "Encore" and I could two shots all enemies. The game as a potential, maybe with some features from idle games.

Submitted(+1)

Very interesting concept! I like the idea of revisiting enemies who has developed a resistance against the traits you have slayed them with.

Submitted(+1)

Nice Game enjoyed it!