Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Chrono LoopView game page

Baba is you inspired grid-based puzzler
Submitted by Lonkx — 16 hours, 12 minutes before the deadline
Add to collection

Play game

Chrono Loop's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#17023.4753.475
Audio#20883.2003.200
Creativity#25203.6003.600
Artwork#28673.3253.325
Narrative#48762.1502.150

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Every few moves, indicated by a timer in the top corner, the level resets, or 'loops'. Any player or item inside special zones called 'Chrono zones' will not be affected by the time loop.

(Optional) Please credit all assets you've used
Additional art from Ninja Adventure Asset Pack by Pixel-boy
Music and sound effects from Kenney
Scene manager transitions from Glass Brick Scene Manager plugin

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 26 to 7 of 26 · Next page · Last page

Clever twist on a classic puzzle style! The audio fits perfectly, and the wait feature came in handy more than once. Tight margin for error makes it challenging but satisfying. Great job! 

Submitted

Nice game! I realy love all the little animations and sound effects!

Submitted

This is just extremely clever puzzles. I think the only minor annoying thing is when you have a multi loop setup and you mess it up you need to do like 3 loops over again so a reset to previous loop would've been handy, but this is well good, great work.

Submitted

Nice puzzle game. I don't think I have any real criticisms towards it (it's really a simple, but well rounded game). Congrats on creating this in such short time 👍

Submitted

The art style and movement gave me Baba Is You vibes, great puzzle game!

Submitted

Very cool concept and an impressive amount of challenging levels!

Quite fun. I needed a few tries to figure everything out, and it was quite intuitive.

Quite fun. I needed a few tries to figure everything out, and it was quite intuitive.

Submitted

Loved the concept, mechanics like wait and the undo button were also very helpful!

Submitted

Loved the concept, mechanics like wait and the undo button were also very helpful!

Submitted

Definitely a neat little puzzle game! The undo button was definitely a great choice to add, especially on the 6th main level. It took me a while to set everything up and then I botched the ending, thankfully that mechanic is there to aid in that!.. If only I noticed beforehand, whoops. Admittedly I also ended up using the wait function a lot, the room for error isn't that big in most cases. Also, the audio is very well done. Other than that, it's a neat spin on a classic puzzle game! 

Submitted

Cool and very polished puzzle game! Overall the game is great, but there's too much repetition and artificial slowing down:
1) on level T2 you have to push the boxes really far. And you gotta do this twice. Personally, I realized the concept of blocks & buttons from the first glance, and it took me so long to implement my understanding and complete the level. I'd try to shorten the distance and check if it's possible to have only 1 box;
2) the level 8 is symmetrical, and after beating one half I had no interest in doing the other;
3) often you need to wait until the end of the loop because you're going to do a long stretch next cycle. Consider implementing so that you can hold Space for 0.5s and the actions will be decreasing very quickly.
Again, the game is pretty darn good, these are just suggestions to hopefully make it better!

Developer

We are updating it after the jam to include the wait function QoL's and hold movements, but thank you for the feedback!

Submitted (1 edit)

Pretty solid game! The puzzles are cool and well thought out, and it's impressive how many you were able to develop for the jam. It was also a good decision to include an unrestricted level select so that people can go back to a particular level if they refresh the page or come back to it.

I feel like the first two puzzles could have been discarded because they don't really teach you anything that the third tutorial doesn't. Also, pressing space until your moves are up while you're in the pink zones is effectively the same as regaining your moves and resetting any objects not in the pink zone, so pressing it more than once felt a bit tedious.

Submitted

Nice take on the sokoban genre! Good sound effects and nice job introducing the mechanics. I had a good time tackling the puzzles!

Submitted

Baba is you with extra steps. Great use of the theme for interesting mechanics and 30 levels. Great job!

Submitted

Loved the puzzles, and the 'Chrono zones', really cool game! 

Submitted

cute retro style and loved the puzzles, really fun to play!

Submitted

Damnnnn great idea. Loved the concept of timer and chrono zones, Intuitive puzzle design it was. Overall loved it. Great work. Keep it up. Would appreciate if you rate my game too.

Developer

I will soon, I am busy at the moment. Thank you for the kind words.

Great stuff! A very well made game with some clever level design. A great piece of work.

fun little game

Viewing comments 26 to 7 of 26 · Next page · Last page