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A jam submission

The Miraculous Travelling BandView game page

This might be a bit of a stretch.
Submitted by boaz4, iDragon76 — 1 hour, 17 minutes before the deadline
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The Miraculous Travelling Band's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#5983.8823.882
Creativity#6694.1184.118
Audio#19403.2353.235
Artwork#29423.2943.294
Narrative#35062.4122.412

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are literally playing as a LOOP.

(Optional) Please credit all assets you've used
All assets are ours :)

(Optional) What would you like to be called if GMTK features your game?
Boaz and Idan

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Comments

Submitted(+1)

You have a seriously great concept on your hands here. The puzzles were masterfully crafted to introduce concepts one at a time, and then challenging you to find the twist. I was really reminded of Snakebird throughout (which, judging by your seeming puzzle-creation expertise, you'll know is a compliment). I found the controls fairly intuitive, but I think a mouse control scheme could work even more intuitively (clicking and dragging on different parts of the loop to expand and contract). Seriously blown away by this, great job!

Developer

Awh, thanks so much for the kind words! (And yes, I am honored by the comparison to Snakebird)

We’ve actually discussed mouse controls, both during and after the jam! Turns out that although it initially seems more intuitive, there are edge cases where what action has to happen after doing a mouse-drag is not even well-defined! Turns out that playing with controls where you drag with the mouse actually gives you a slightly different game than if you control with a keyboard >:).

(We only fully realized what this means a few days after the jam, and the lack of mouse controls in the game is solely due to our personal priorities :))

Submitted(+1)

Really great and creative puzzler! I think the puzzle idea is really clever and has the perfect difficulty level. I really liked how much I had to think on each level. You made some really great puzzle levels, the only suggestion i have is to maybe make it so that the player is always pointing outwards from the box, so the controls are never inverse. But overall great job making a fantastic puzzler and i would love to see a full release.

Developer

That’s a great suggestion and we did consider it, but unfortunately:

(writing in ROT 13 for spoilers)

Vs lbh znxr lbhe onaq tb va na “Rvtug”-funcrq ybbc, zbivat npebff vg jbhyq unir gb znxr gur snpr vaireg vgfrys juvyr pebffvat gur zvqqyr bs gur ybbc. (Vg’f cresrpgyl cbffvoyr gb pbqr, whfg znxrf vg zber pbashfvat sbe crbcyr fvapr cerffvat “Yrsg” ercrngrqyl jvyy trg lbh fghpx va gur zvqqyr bs gur ybbc)

Thanks for playing our game! <3 (All credit for the great puzzles goes to @iDragon76)

Submitted(+1)

Really unique mechanics.  I like how creative you got with them.  The depth to the puzzles and the necessary use of certain edge and corner cases to solve them was quite surprising. Very impressive.

Submitted(+1)

Very nice game. Controls took a minute to get used to and to figure out I could go backwards/make myself smaller. Only managed to get past level 3 until the boxes/buttons combination became a bit too confusing/difficult. I only had a quick glance through the rest but do you need 20 levels for a game jam game? Would you be better off reducing that number and teaching the player mechanics in slightly larger levels instead?

Developer

Thanks! 🥰 Hehe yeah, the controls take a hot minute :).

20 levels is actually on the low side in this game mechanics’ potential! Turns out there’s a * lot * of edge cases in the mechanics that can cause all sorts of weird behavior - and the levels here do their best to explore them, but in this game jam we’re barely scratching the surface of what’s possible!

Just as an example (writing in ROT13 because spoilers):

Vg vf cbffvoyr gb znxr n pbasvthengvba va juvpu n zbir ybbxf yrtny, ohg nsgre znxvat vg, lbhe “Yratgu Yrsg” one orpbzrf artngvir! Guvf vf vzcyrzragrq, naq cbffvoyr va bar bs gur yriryf (rira vs whfg sbe n yvggyr ovg). Abar bs gur yriryf erdhver lbh qb guvf va beqre gb fbyir gurz, gubhtu.

All puzzles were designed by @iDragon76, and both of us enjoy playing difficult puzzle games, so our game caters mostly to that audience. :)

Submitted(+1)

wow difficult but cool puzzle mechanic, took me a bit to get used to the controls and discover a few mechanics lol

will have to come back and see if I can finish the last few puzzles

Developer (1 edit)

Oooohhh!

the last few

How far did you get? 👀

Submitted(+1)

first go around I think I had 11-12,14-20 left, so actually a bit more than a few haha

second go, I'm stuck on just 14 and 18, I think there's some mechanic/shape/idea I'm missing that are needed for those...


Just some notes about some of the puzzles (ROT13):

11 V hfrq -2 zbirf, fb V guvax V purngrq ol znkvat bhg zbirf gura pubccvat bss gur vaare oybpx

16 jnf zl snibevgr nu-un zbzrag, rabhtu pyhrf yrsg nebhaq gung chmmyr gung V pbhyq ernfba bhg gur arprffnel qverpgvba gb tb. Znqr zr ernyvmr gubhtu gung V qvqa'g shyyl haqrefgnaq jung pbafgvghgrf nf n zbir naq ubj lbh pna funcr gur onaq vagb n ybg bs qvssrerag funcrf

12 V qvqa'g trg hagvy V nppvqragnyyl ernyvmrq n zrpunavp juvyr qbvat n qvssrerag chmmyr zhpu yngre. Lbh pna ubc bire ohggbaf jvgubhg cerffvat gurz ol znkvat bhg zbirf naq yvavat hc gur rqtr pbeerpgyl

Had fun playing, thank you both for making the game! Definitely a lot of cool stuff you can do with these mechanics