Play game
Arcane Orbit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #2998 | 2.538 | 2.538 |
| Audio | #4249 | 2.692 | 2.692 |
| Creativity | #4395 | 3.154 | 3.154 |
| Artwork | #4561 | 2.846 | 2.846 |
| Enjoyment | #4775 | 2.692 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player draws loops in the sky to cast a spell.
(Optional) Please credit all assets you've used
Noita Blackletter Font used in cover image originally made by Nolla Games and recreated by reddit user Viowlet https://www.reddit.com/user/Viowlet/
Sound Assets were made by me using sfxr.
Art assets were made by me using Clip Studio Paint.
(Optional) What would you like to be called if GMTK features your game?
PilotAceSalmon
Leave a comment
Log in with itch.io to leave a comment.





Comments
very cool idea, i enjoyed playing your game. You did a great job!
the concept is very cool, i like the idea of drawing spells!
A fun game! The idea of drawing circles around the rocks is nice, but it's a bit too difficult and the damage seems a bit random at times! Apart from that, it's a really cool game!
Oh this is fuuuuun! It reminds me of a DSi ware game you'd download and play a little bit of every time you sit down for a gaming session, marvelous work!
I really like the concept. But a few things do hinder me from enjoy the game. The meteor's hitbox is just too small, and most of the time the click doesn't register. The "orbiting for point" is cool, but there's pretty much no defensive option, and I do have to quickly flick the meteors out to get some room to loop a single one :)) Maybe find a way to apply defending into the looping part too? Lastly, I guess the meteor has random damage right, which cause me to lose a pretty good run with a single meteor or two.
Overall, seems like your first game ever on itch, keep it up!
The click worked okay in the game engine, but I also noticed the WebGL version is inconsistent. I probably should have made the click register for longer and/or used a circle cast instead of ray cast 😅
The damage is velocity- and rotation-speed based. I wanted to add a tips system in-game, but ran out of time.
Thank you for playing and for the constructive criticism!