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Loopy days's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1309 | 3.843 | 4.000 |
| Narrative | #2296 | 2.722 | 2.833 |
| Audio | #4784 | 2.562 | 2.667 |
| Creativity | #4866 | 3.042 | 3.167 |
| Enjoyment | #5629 | 2.482 | 2.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Loopy like bizzare, and the game is composed of repitive mingames
(Optional) Please credit all assets you've used
FreeSound
nasa
(Optional) What would you like to be called if GMTK features your game?
Auric Tesla
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Comments
I liked the art, but the game was quite a bit buggy for me.
Yeah I did not account for the browser and different screen sizes /;
this is a perfect one to one recreation of my real life
art is freaking awesome sauce
Thank you, I tried to make it as relatable hehe.
the art looks super cool didn't know how to play tho?
point and click, then clicking alot of the lightbulbs!
Well that was a wild ride. I'm very uncertain about how to play the minigames, lol, it's a shame your guide broke. But something about this did make me want to keep on playing and exploring. The style's fun, especially the walking animation, and the weirdness of it is just the right kind.
Thank you, there used to be sound effects when you clicked on things, I think those were needed to guide the player.
I like the art style, not sure how to play it though the movements were nice. I left a rating!
Thank you tysm, my ingame guide broke on upload unfortunately ):
I really like the art! Keep developing it!
Thank you! will try
Nice Game love the artstyle!
Thank you for playing! (:
Would you mind checking out my game too?
I already did haha
The artstyle of the game was very gorgeous. the minigames were also very enjoyable.
Thank you! I hope you enjoyed
Loved the walking animation, though I didn't figure out many of the minigames. It took a long time to figure out how to move from room to room at the start, so a quick tutorial at the beginning would be helpful