A speed up button would be nice.Otherwise nice chill game :)
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Novivors Loop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #2358 | 3.471 | 3.471 |
| Audio | #3411 | 2.882 | 2.882 |
| Enjoyment | #4395 | 2.794 | 2.794 |
| Creativity | #4650 | 3.088 | 3.088 |
| Narrative | #6180 | 1.912 | 1.912 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player unit moves and attacks in a loop continuously and cannot stop!
(Optional) Please credit all assets you've used
Art assets were purchased over the years (mainly via Humble Bundles and Unity Asset Store). All code written by me.
(Optional) What would you like to be called if GMTK features your game?
Limited Input
Comments
Loved how the game looked! The audio was great too. It did get a little numb after a while when there wasnt much more to do but it was still fun and it fits the theme well. Nice work :D
Also echoing it was a bit tough to understand what was going on, but I think I eventually understood equipping items. Fun to watch for a bit.
The graphics are great for an idle game I've played recently — good job!d(゚∀゚d)
Fun Idle loopiong game to play! I agree with what others say about equipment, stats and UX.
I had a good time for a while, the loop of levelling up items while keeping an eye on the inventory for upgrades was quite satisfying.
I found it wasn't all that interesting to look at the loop after 20 or so rotations so missed what lead to my eventual death. Maybe adding stat bars near where the player will be most active (the inventory) would help track those things?
Quite nice and satisfying idle looping but gear management part is a bit of a mess. Clutter of stats, iffy UX, hard to quicly understand if items is good or not. It has potential and is quite relaxing to run on idle but simplicity here would probably have worked better. Anyway, great job!
This was a simple and fun game. It took a bit to figure everything out. The UI feels a bit scattered, and blended with the background somewhat. It might help if there was a bit more contrast to draw the eye to the key buttons. The main one for me was equip. The item image pops up at the bottom drawing the eye, while the small green icon for equipping is too close in color to the blue background and too closely positioned to where so much else is happening, that I missed it for a while.
A lot going on, played a little slow on my browser, but I loved what you made, I added it to my collection to play it some more!
Couldn't quite figure out what to do except of equiping gear and upgrading it but reached some levels nonetheless. The graphics are fitting for the game. It's actually quite relaxing to watch the guy running around and beat the enemies.
Insane work, awesome, i see, you allready a professional game developer. Great you `re doing gamejams these days, you helped me with some ui inspirations for my game !







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