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009: Infinite Time To Die's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1447 | 3.045 | 3.045 |
| Audio | #2358 | 3.136 | 3.136 |
| Enjoyment | #2634 | 3.227 | 3.227 |
| Artwork | #2879 | 3.318 | 3.318 |
| Creativity | #3712 | 3.318 | 3.318 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every level has an amount of time set before the player is returned back to the start of the level
(Optional) Please credit all assets you've used
"see credits for assets used"
(Optional) What would you like to be called if GMTK features your game?
ACExUNREAL
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Comments
good work
nice platformer! maybe you could add example the bullet of the gun to show where it shoots. other than that, very nice respawn gameplay!
yeah, not bad at all. like the time limit to collect all the stuff but that you respawn without losing progress. perhaps it would have been cool to see the ghosts of your former actions. nice work!
A good Platformer which is enjoyable
I love the worldbuilding you’ve done here! The gameplay was interesting too, it was a lot of fun to play. It did take some time to understand when the enemies were able to see you though, maybe some more cues (vision cones etc.) might help?
love this good-looking paradory to 007: no time to die! really creative approach and congratulations to the team behind!
I get the sega vibe
Fun little playformer! The enemies are brutal
This game looks amazing and looks straight out of the 90s and the whole James Bond aesthetic is awesome. The shooting feels really good and I like how the dying mechanic lets you do the level one step at a time. I just wish I could see the enemy bullets before they hit me, because they kill you before you have a chance to react. Great game!