I didn't like this game, but I'll keep it constructive: try not to rely on complexity to make your puzzles difficult. This is an interesting mechanic, and you came up with some pretty nice ideas for what to do with it, but I honestly would've preferred if the puzzles were easier/snappier/took me only like 20 seconds to do rather than including unnecessary elements, or just plain red herrings. Level 3 was particularly egregious, it felt no more interesting than solving a maze to me
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LoopFall's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #877 | 3.765 | 3.765 |
| Creativity | #1218 | 3.941 | 3.941 |
| Narrative | #5340 | 2.059 | 2.059 |
| Artwork | #5654 | 2.588 | 2.588 |
| Audio | #8466 | 1.412 | 1.412 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Puzzle game where the level loops around itself in 3 dimensions
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
Zero Kelvin





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