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South of the Arctic's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1153 | 3.643 | 3.643 |
| Artwork | #5677 | 2.571 | 2.571 |
| Creativity | #6269 | 2.643 | 2.643 |
| Narrative | #6776 | 1.786 | 1.786 |
| Audio | #7877 | 1.643 | 1.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is loop shaped
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Comments
Admittedly I played it a bit in a rush on my phone so I haven't beaten all 3 levels yet, but I did enjoy it a lot
Took me a few seconds to realize how your ink system worked, so that explains why you misunderstood ours as well 😁
The constantly rotating ring makes it a very different game though, and it was fun chaining lines or bouncing into new paths
Especially impressed by the camera panning, simply locking your "draw cursor" in world space avoids the issue we couldn't fix where if you move fast enough, the lines you draw with your mouse get too jittery from the speed, so making sure the in-game cursor doesn't pan while drawing is clever
Though I also have a suggestion about the camera, especially when falling, it would be nice if it showed a bit more of the screen ahead, as it's hard to know where the spikes'll be, so it's rough to react in time and then redo so much again
thank you for playing!
the reason the camera can get a bit awkward is because there isn't actually any real camera controller at all, it's just locked to the player position at all times... i tried copying over some camera code from a more standard platformer project to this but it turned out to suit this game really poorly and i didn't have time to make anything new for this game, so i resorted to just locking the camera a bit above the player as it worked better by comparison. but it does create a lot of difficulty with moving down especially, yeah. it probably could've been mitigated with more careful level design but the levels were largely done even more last minute so i didn't have time to put that kind of thought into them. improving the camera is probably the first thing i'll do if i come back to this because it really does need some lookahead for sure.
Reminded me of kirby canvas curse. The theme is really thin here but I had a decent time with the rest of the game
yeah i had already been wanting to make a canvas curse clone so pretty much my entire thought process when coming up with an idea for this jam was "hey i could justify doing that here if i stuck a hole through the protagonist" :p its a thin justification to be sure.
glad you had a good enough time with what's here though
It was fun and that is what I am looking for. Games that make me want to play them. Hope you complete it!
thank you!
i dont know that this prototype is in a state that i'd want to build directly off of, but i do have ideas for this style of gameplay that id like to come back to at some point. we'll see if anything comes of it
Even if it is extremely janky and unfinished... I had fun! It was nice mastering the three levels, even if I used some nasty ways to do that! Ahahahah, good job!!!
thank you!
The core mechanic is well implemented. I don't know if it was intentional, but I had a great time chaining small lines to gain speed and height.
thank you!
being able to build up speed by leaping off small lines repeatedly wasn't something i had planned for but i was very happy with how that turned out. it made up a bit for the lack of a dash mechanic or otherwise more intended way of gaining speed