Preety neat! I had to search for the controls a bit but once I was in the aware, smooth sailing. Really lovely loop! There is interesting design potential.
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Escape from Planet Nowhere's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1182 | 3.951 | 3.951 |
| Enjoyment | #1340 | 3.588 | 3.588 |
| Narrative | #1366 | 3.088 | 3.088 |
| Audio | #1393 | 3.392 | 3.392 |
| Artwork | #1557 | 3.745 | 3.745 |
Ranked from 102 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main mechanic of the game involves the player drawing a path that both starts and ends at their headquarters.
(Optional) Please credit all assets you've used
Kenney - UI sounds
Kenney - Impact Sounds
Kenney - Digital SFX
qubodup - SlimeMonster SFX
wobbleBoxx - soundPack01
Kirk Osamayo - "Searching"
Kirk Osamayo - "Discovery"
(Optional) What would you like to be called if GMTK features your game?
Johnny Vu or Johnny Umami
Comments
I really loved the game! It would’ve been nice to have some kind of upgrade or a safe zone you can reach before having to return to the same spot — a place where you don’t take damage.
I got attracted by the visuals : ) looks nice and coherent. The gameplay felt like mine sweeper game, not knowing where you are setting foot. But I could never collect all the parts after many tries T.T
Loved the animations, they made the game feel alive. Wish there was some more mechanics to interact with. Also there was slightly too many ship parts to make many runs viable. Still had fun though nice work. Congrats on submitting!
It’s really smooth and the game mechanics are very well made. Great job!
This is such a briliant game! (Please change that banner - put a screenshot in its place, don't hide that amazing art!) Loved the creative approach, and the game essentially teaches itself through gameplay!
Great job taking a creative approach and polishing for a cohesive finished product. Thanks for making it!
I sadly got a bug where i was stuck drawing tiles indefinitely, i couldn't undo and i couldn't start the exploration phase :(
Was really enjoying the game until I got the bug where the inputs stop working.
I really love the idea, mixing tower defense and the loop theme like this was very original ! I love the artwork too !
Really enjoyed the art style and the mechanics! but I could not remove tiles after placing them so I had to restart many times, also the zoom is doing weird things...
The base mechanic is simple but enjoyable and really nails the jam's theme!
Really well-executed idea. At the beginning, I thought it was too easy, but I left the farthest parts as the last ones, and getting there was challenging. Unfortunately, when 2 days were remaining I encountered a game-breaking bug where all my inputs stopped working, and that’s a bummer because it was fun and I really wanted to finish it.
I'm sorry about that >< I know people were having trouble finishing the game due to the design but a bug is certainly the most unfortunate way to end a playthrough...There's not much to see upon completion, really, but in the name of fairness I'm sharing the win screen for you guys that encountered that bug. Thanks for playing!
I had a lot of fun with this, creative and a change of pace from others so far. My one critique is that the gameplay is unclear at the beginning, it took me several minutes to figure out how movement works. Once I did I really enjoyed it!
Kinda confusing in the beginning, but it's super enjoyable once you get it
Very fun and well executed idea. I just wish there were more interactions and content. Loved it!




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