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30 Seconds's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #465 | 4.214 | 4.214 |
| Audio | #2036 | 3.214 | 3.214 |
| Enjoyment | #2668 | 3.214 | 3.214 |
| Narrative | #3430 | 2.429 | 2.429 |
| Artwork | #4524 | 2.857 | 2.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We interpreted "Loop" as an obstacle the player must overcome, a Limited Time Loop. The player has a limited amount of time for each run. When the time runs out, the run ends, and the player must start over, again and again, until they finally reach the end of the game.
(Optional) Please credit all assets you've used
- Character movement code: https://www.youtube.com/watch?v=KKGdDBFcu0Q&pp=ygUQdW5pdHkgcGxhdGZvcm1lcg%3D%3D
- Keyboard keys pixel art: https://dreammix.itch.io/keyboard-keys-for-ui
- Sfx and Musics: Pixabay
(Optional) What would you like to be called if GMTK features your game?
Fat Bulldog
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Comments
Good Game!
Amazing game, very difficult but fun great concept
Thank you for playing!
Really interesting metroidvania concept!
It was pretty fun once I got the hang of it, but there's a few small things that make the game a bit difficult. First, once you completely lose the jump ability you're basically helpless until the loop ends. Either making the level 1 jump something you always have or redesigning the world so that it's always possible to backtrack would go a long way to removing some of the frustration of waiting ~20 seconds just to get your jump back. Second, on a few loops I lost a ton of abilities, and it was a bit of a slog to get them back, mostly because I wasn't entirely sure which abilities I lost and where they went. I feel like collected abilities should be indicated with some UI element so they're easier to find again. Finally, the attack speed should be increased a bit to make fighting enemies a little easier, especially since the cost of getting hit by them is so high.
Thank you for playing and the feedback!
Insanely good game! Love the concepts and ideas behind it. Perhaps one of the hardest games I've ever played, so props to the team.
Thank you for playing!
Good concept! I got stuck at some point and could not move but I like it!
Thank you for playing!
Very nice idea and implementation!
Thank you!
Great idea of these mini-loops, makes it hardcore but rewarding! :)
Thank you so much for playing!
One of the better takes on 'guy in timeloop' I've played so far! I like the mini-roguelike feel. Agree with what people are saying about getting softlocked, it really messed with the flowy platforming. Good job!
Thank you so much for playing!
Really cool idea! I like the concept - slowly gaining more and more abilities and learning the layout of the map is a good feeling.
I think if there was a way to quick reset (after getting softlocked by the flies. And perhaps if the flies were a bit less punishing or the hitbox/timing of the punch was bigger.
Great work in such a short time!
Thank you!