Really well-polished and the level design has a lot of thought put into it. Never thought about a roguelite with a time limit for meta-progression, really unique spin on the genre.
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RE:CRIME's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #809 | 3.606 | 4.333 |
| Enjoyment | #1028 | 3.698 | 4.444 |
| Artwork | #1420 | 3.790 | 4.556 |
| Narrative | #2454 | 2.681 | 3.222 |
| Creativity | #4056 | 3.236 | 3.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It fits the theme in 3 core ways. On the micro-level, the player must rewind the level and replay it thus creating a loop in order for them to level up. It's is a rougelike where each failure will require the game to be played again. The narrative ties into this, as an AI undergoing training in the Panopticon prison until they are ready to be booted in the real world.
(Optional) Please credit all assets you've used
See description for full credits. We used a couple of VFX from flipbook VFX on unreal marketplace, some sounds are from splice and some textures from textures.com. There is also an async loading plugin for loading screens from unreal marketplace but it is not currently functional.
(Optional) What would you like to be called if GMTK features your game?
Totem Softproducts







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