When first discussing our game idea for the jam submission I had one very similar to this! A top down, tatical shooter where you had to sync actions between many agents to make things work. Our game submission takes a similar approach to puzzles, but it went for a more stealth and less of a shooter approach. Great submission! Feel free to test our game as well I think you'll get a similar feeling that to the kind of puzzle you were trying to develop on your game =)
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One Man Army's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #21 | 4.500 | 4.500 |
| Creativity | #378 | 4.250 | 4.250 |
| Audio | #2646 | 3.062 | 3.062 |
| Artwork | #4458 | 2.875 | 2.875 |
| Narrative | #4978 | 2.125 | 2.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play in turns as several units - the time loops each time and all your attempts are combined into one playthrough.
(Optional) Please credit all assets you've used
Asset credits:
Font: Delta Block - GGBotNet
BGM: Abstract Vision #10 - Andrey Sitkov
Outline Shader - liggiorgio
Comments
Thanks everyone for your feedback and ratings - #21 in Enjoyment is a feat we could've never dreamed of! We're released a post-jam QoL update: https://zedgame.itch.io/one-man-army/devlog/1007240/update-11-post-jam-quality-o...
If you want to check out the original jam version, look for version 1.0 in the downloads section.
I really liked this submission! I played it for quite a while and got through a couple levels and was still enjoying it byt the time I stopped, very polished, controls work well and the art style fit the narrative theme, well done!
I found this game, because our game had the same name! haha. Kinda similar concept too.
Took me a second to realise that after I ended turn I should press continue, I thought there was a way to swap between players in my turn or something, either way, I figured out you need to press continue eventually (I think just me being dumb).
Some very nicely designed puzzles, I wish things were a touch faster, but honestly it played and controlled well, no issues and it felt very clean. I could see how this could easily be expanded with more unit types and enemies and the like because the core gameplay just works.
Enjoyed playing this quite a lot, good entry.
:P
Good call on the menus - while we tried highlighting the button you'd generally want to press to continue, I can see how the interface could be handled more clearly.
The speed is a tricky thing, since a faster game would be less predictable and therefore harder to design puzzles for, but I understand the sentiment.
This was a pretty cool idea, I enjoyed the puzzle aspect in many of the levels. Wish there was a level select though!
love the concept! i like the puzzles and it was fun trying to time everything and figure out how to solve it efficiently. only thing is i wish the one you were controlling was a different color. i couldn't tell which one i was controlling sometimes.
Super cool concept, its really fun to complete levels and watch all units work as a team
Neat idea. The levels were nice. It could use a bit more polish, but the foundation and potential is there. Good job!
One of the best games i played so far! What hold me back the most was the "retry"... when I read this word in a game... i automatically asume i have failed :D. Enjoyed especially the level where you open the long passage with many doors and ... maybe it was chease but... the snipers i let kill them self with the first person in the middle.
Loved it! played through the whole thing. The only thing I would add is making it clearer that standing on the switches opens the doors, At first I was not sure if you were supposed to shoot them instead.
I had a lot of fun with this one, loved the puzzles and stacking everything together!





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