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A jam submission

Fight, Buy, RepeatView game page

Submitted by mechPenSketch — 2 days, 7 hours before the deadline
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Fight, Buy, Repeat's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#56292.4822.583
Artwork#65792.3222.417
Narrative#76281.6011.667
Creativity#78322.1622.250
Audio#79581.6011.667

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
By going through the cycle of fighting ang buying

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Comments

Submitted

All the base of a clicker game are present, now only  some powerups and differents enemies are missing to become a real great game :D

Submitted

Nice little clicker concept, I like the idea, and I also liked the sprites looking like chalk on a blackboard. Simple animations were working for me too. Cheers!

Submitted (1 edit)

Hi,

The most obvious issue with the game is that it is very repetitive, and too easy (in a few rounds, you already have enough money to buy attack upgrades and one shot everything). Moving enemies, new enemy types, smaller ones to challenge click precision, enemies that shield the ones around them and prevent the player from killing them, etc. There's a lot of room for more content which would be cool!

Another thing is, if your game is very simple and played only by clicking, that is fine, but then, each click needs to feel great. Here, clicking on an enemy just decreases its health bar and will spawn a sprite on death. What I would expect is that the enemy shakes on click, explodes on death with a sound and a screen shake, stuff like that, so that I really feel like I'm powerfully bursting enemies with my mouse.
That reminds me of that video from Jonas Tyroller, in which he works on a simple button and tries to make it fun to click on it:


Anyway, all of these are easier said than done, what matters is that you made a game that can be easily extended on, so I hope you'll spend a bit more time on it in the near future! And I'll be happy to play it again if so :)

Submitted

Simple concept with a lot of potential for expansion. Some new enemy types and a bit harder progression would be great. I only played for a few minutes and within that time I was able to get to the point where I could one shot the enemies and would never lose any health. If you were to expand I think it'd be cool if after so many waves you new stronger enemies start to appear. Could also have boss levels.