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A jam submission

Infinity ExpressView game page

A top-down hack-and-slash roguelike on a never-ending train
Submitted by ZiKeng54 — 1 hour, 15 minutes before the deadline
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Infinity Express's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#24123.4583.458
Audio#28363.0003.000
Enjoyment#30233.1253.125
Narrative#34962.4172.417
Creativity#53532.9172.917

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are going inside a looping train

(Optional) Please credit all assets you've used
All art and music are original. SFX were from pixabay.com

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Comments

Submitted

I agree that the movement could be a little faster! the game could use some more polish but still is an enjoyable experience! the music is great too!

Submitted

Nice game! It reminded me of the games I used to play when I was a kid. The artwork is also very cute.

Submitted

I really like this game but after 1 first met the boss it started to get boring. You need to hit it a lot of times theen it starts again. The mage enemy is useless in most of the times so it just easy to be honest. After some balancing this game can be pretty dope

Submitted

This was great, a real back to basics rogue like.  Not sure if it was random or not but I got speed up as the first pick up option each time and thank God because this boy is slow as heck at first! It's always good when an upgrade is noticeable and here that is certainly the case. Something you should consider is to lock the mouse in the screen as my fat fingers constantly dragged the mouse outside which made me click away and pause the game a few time - this is certainly a 'me' problem but just wanted to give you the heads up. Either way, this was adorable and great use of maximising content in such a short space of time. I wonder how much you could/would have added if you were given a week instead of just the few days 🤔

Submitted

man, you should either make bigger sword hitboxes or faster player movement. Preferably both. It's not a challenge when you as a player basically depend on random - will enemy at point blank to me move any direction right now or not. It just comes out tedious. Most players die couple times and don't see a point trying again. Again it's not a challenge, at least not fun one. I know you have items that make player faster and such, but it already unfun to go to them. Balance is key

Also mouse pointing kinda unnecessary, tasks like that can be done so left click hits left and right one right or just autoaim with distances you have

Sorry if sounds negative, i wasnt trying to be mean, i just giving feedback for your future projects or something

Developer

No, it's alright, I totally understand. Balance was a big issue and you're not the only one who thinks the attack input could be improved, it's not indicative enough of what's going on under the hood (a big hitbox is summed around where you click, not just left or right). I do recommend you pay attention at sprite changes on the enemies that tell you an attack is incoming, but I do take responsibility of the fact that some balancing stuff could have been done better.

The one thing I will disagree with is the sword hitbox. I think I should have added a visual indicator for the attack hitbox, but the hitbox in itself was fairly big:

Submitted

Realy cute game, loved the art

Submitted

I like it! It's a good clean game, with adorable art! My only note is that the controls feel a little janky/floaty. I had fun playing it!

Submitted

The artwork is cute, the music is amazing. and the gameplay is neat. Great submission 👌

Submitted

Good one

Submitted

Needs a buff to movement speed a little, but otherwise quite a solid idea and base!

Submitted

Had a lot of fun playing this. Great work!

Submitted

very nice artwork i like the character design 

Submitted

Can never go wrong with good old top-down slasher,  feels unpolished a bit but plays nicely!