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A jam submission

DÉJÀ RUNView game page

RUN, SURVIVE, REPEAT
Submitted by ThornByte studio — 7 hours, 28 minutes before the deadline
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DÉJÀ RUN's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#30453.1223.250
Audio#54382.4022.500
Creativity#62762.6422.750
Artwork#74312.0822.167
Narrative#85721.3611.417

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
DEJA RUN is a loop parkour game with every loop it gets harder and harder

(Optional) Please credit all assets you've used
Synty studio particles pack

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Comments

Submitted(+1)

Despite seeming a bit unpolished/unfinished, this was actually a lot of fun.
Good job!
:)

Obviously you didn't have time in the jam for this; but I would appreciate it if you added an initial tutorial that was more forgiving while introducing the mechanics.
I'm not familiar with parkour games in general.
So, it took me multiple attempts before I even discovered that you can walk on the walls (I kept trying to time instant wall jumps).
Then, as I did manage to progress, I had to sort of guess (in midair) how to do the next section, or else start all over.

Submitted(+1)

I really enjoyed this. I got addicted to messing up the run, then going back and trying to perfect it. Sometimes my guy would stop sliding or stop running on the wall, which would screw up the run. 

I got to the drone twice but missed my shots I'm guessing which sent me all the way back to the start, it's a bit of a rough scenario to introduce the shooting so quickly with such punishment.

If you cleaned up the controls a bit and made them more reliable, maybe added a trail for each shot so there's a bit more feedback about the shooting, and added some more music and art, this could be quite cool. Nice job!

Developer(+1)

Thanks a lot for the detailed feedback! You're absolutely right—I ran into some time management issues, and ended up focusing more on features like the leaderboard instead of refining the core mechanics and balance. If I had more time, I definitely would’ve tuned the difficulty better and polished the controls. I really appreciate your suggestions, especially about the shot feedback and sliding—those are super helpful for a post-jam update!

Submitted(+1)

The online leaderboard was a really cool idea, and something that honestly motivated me to have 15 or so goes trying to get on it. Keen to see the post jam update!

(+1)

Had HEAPS of fun, even though my ears are still ringing.

Developer(+1)

Glad you had some fun. Would you mind telling me which sound bothered you? Thanks!

(+1)

Thanks for putting the game together! The sound issue I had was that the sfx assets (like walking steps, sliding, etc.) wouldn't play at all when I lowered the master volume to about a half. So in order to hear them I had to have volume at max.

Developer

oh I see, I totally overlooked it. I'll patch it after the jam.

Submitted(+1)

feels pretty good, loved it!!

Submitted(+1)

A really interesting parkour game. Looking forward to its improvement!

Submitted(+1)

This was a fun time. Great shmovement. I think you nailed that aspect.

Developer

Thank you, I appreciate your comment! 

Submitted(+1)

omg karelson 

Developer

but better 😉

Submitted(+1)

It's a bit wonky, but actually really addicting! Movement feels pretty nice and the idea of doing the same course in a loop with new challenges is neat. Was quite hard to make it through more than one loop for me tho with some glitchy behavior.

Would be nice with different colors for bouncy platforms etc. Also having to hold sprint was a bit iffy...

Developer

I'm glad you liked it, and thank you for the feedback. I'm planning to upload a new version with more polished mechanics after the jam, and I'll make sure to add sprint and auto-slide to make it more fun.

Submitted(+1)

Pretty normal game, everything kills you immediately which kinda sucks.

Developer

Thanks for the feedback! You're totally right it could use some balancing. I built everything from scratch in just 4 days for the jam, so some areas like difficulty tuning didn't get enough love. I'm planning to polish it post-jam, and your comment helps a lot!