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A jam submission

Spore StormView game page

An 8-bit nes-style game in the Ascendant universe.
Submitted by HugBug (@gohugbug) — 1 hour, 9 minutes before the deadline
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Spore Storm's itch.io page

Category

New Take

A project transforming Ascendant: game

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Comments

Submitted

Great game! Echoeing on what @kreelien said ( since there's not much else to say about what's good, I'll focus on the bad lol) For starters, your game is presented really well, so I didn't expect any major bugs or gameplay issues, but there were a few. For example, the gameplay was really hard as someone who actually does play a lot of these top-down and isometric games, like Tunic. The game would benefit strongly from some sort of visual indication of where you're shooting, and speaking of visual indication- I struggled finding my way through some of the later levels due to very weird visual FX - the screen shake made me feel like I was doing the wrong thing. Coupled with the fact that the later game enemies and turrets shoot way too often and it's pretty hard to shoot them when their shots are honing and yours are, well... I can't even tell where my bullets go! Small change that would've made a huge difference to gameplay. And again, echoeing on the previous comment, I did lose my way quite a lot because a downside of having such a detailed world is the player can get lost in the process without visual cues to keep them going, and more importantly tell them what to do. I was also stuck twice when I realised I had to shoot logs. 

Some other bugs: I got stuck on the third wall in the second room of starting the game, probably because I was spamming shoot button? Either way, it happened again later down the line in the centre room (room 6).

All that being said and out of the way, the visual style of your game is superb and it feels very high quality regardless. It also ties in perfectly with Ascendant lore. I just wish more of it was reflected in gameplay :)

Developer

Thank you thank you for the feedback! I completely agree with your thoughts, and I'm making some notes for potential fixes. I'm thinking of doing another game jam with this "engine" ... and your fixes would really improve things moving forwardm, too. Iterate and improve is so much easier when people leave such thoughtful comments.

Submitted

Hey! Very unique and original style - keep it up! But the game lacks visual cueing: First I got stuck at level 2 (second room. I know, right, lol) I didn't get that there were back sides of the doors to the left and I needed to go there. Differently colored tiles didn't catch my attention as doorways and I thought of them more like of a shadowy corners... X.X Slight arrows pointing that I can go there would help a lot

And another thing is I wasn't expecting a logical puzzle when I needed to destroy logs to advance further in the game and wandered a lot through the game to realize that that was the only available thing left to destroy = the only thing what I'm able to do XD Maybe slight gradual illumination of paths towards piles of logs would help and having a counter telling me that I'm doing the right thing destroying them and how many of them are left. On my first run (when I died) I accidentally destroyed one pile of logs and screen shook giving me negative feedback so I thought that I'm doing the wrong thing - destroying somehow the system/notepad friend - that's why I was cautious and didn't wanna destroy them on my second run. Plus they don't drop anything so I wasn't really motivated to destroy them for the sake of destroying them

Also platformers and such isometric shooters aren't my strongest suit and I was unable to advance further than three towers/guns shooting at me and I guess that I need to destroy them in order to advance and I basically didn't have enough time to dodge bullets from left and right guns, then go back standing in the middle of them, rotate and shoot enough times in a row to get them destroyed. Top one was easy one since I basically got in the level facing it, but sides ones are my weakness 

Developer

Thanks a ton, Kreelien, for your amazing feedback. Very helpful to me. My biggest weakness as a game dev is probably around game mechanics and fun, and your suggestions are so great. On it!

Submitted

damn, i also love doing pixelart and decorating itch io theme page... but you , I am out of words bro
even "great" word is nothing for you..

you just made sure to hit #1st place with this submission, no one can even come this closer  🤏 to your submission 

If I ask, can we work together in future projects or jams? I would love to get experience from the GOAT it self
💙💙

Developer

Thanks, Crude! Let's stay in touch on Discord and who knows what might happen. All the best!

Submitted

The production quality is like OFF THE CHARTS. Mind blown with how good every single aspect of the game was as well. Now that I think, I’d have loved to see the choice not taken at the end. Well, maybe some other day. 10/10.

Developer(+1)

Thank you, AgrMayank! Hope I run into you in future jams!