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Bad Reports's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #2426 | 2.688 | 2.688 |
| Creativity | #5463 | 2.875 | 2.875 |
| Artwork | #6893 | 2.250 | 2.250 |
| Enjoyment | #7865 | 1.875 | 1.875 |
| Audio | #8158 | 1.562 | 1.562 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game goes on forever.
(Optional) Please credit all assets you've used
All textures were made by myself, the font is Not Jam Mono Clean 13 from the Not Jam Font Pack by Not Jam.
(Optional) What would you like to be called if GMTK features your game?
Doddjarin (or Dod)
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Comments
The idea was interesting, but, in my opinion, not a good fit for the theme. I enjoyed playing it, but sometimes the matching was too easy. For example, it says it was in red fur, and there is only one option for red fur. Good job!
Thanks for the feedback adam.
When making the monster list the only requirement I had was that no two monsters shared all five attributes (colour, skin type, element, resistance, weakness), in the next version I will definitely try to improve the list, currently there are 66 monsters, I plan to increase that to around 100.
Not sure how "loop" fits in, also could use some more helpful feedback regarding did I pick the right thing, how many reports in a day, things like that
Thanks for the feedback Minzoku.
In the next version I plan to overhaul the score and day system, your idea for how many reports in a day is good and I will keep it in mind for the next update.
I like the idea behind the game, but it definitely needs some more work! I thought that I was guessing incorrectly when my score wasn't going up immediately after picking a monster. Having *some* art or audio would also go a long way! It would be hilarious if the reports also had a shitty sketch of the monster that could include a hint as well.
Thanks for the feedback Otterpop!
I did plan to have audio but I didn't have enough time, since the text generator kept breaking and because it was the main focus of the game, that took priority.
I like the idea of having a bad monster sketch, and I did draw some a while ago (most of the monsters are from a worldbuilding project I'm working on), but I only had two or three, not nearly enough for the 66 total monsters in the game, I thought about adding them but decided not to.
If I come back to the game in the future I will definitely take your suggestions into account.