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A jam submission

WorstLoopView game page

My Only Loop, GMTK2025
Submitted by SuperHeroPunch0 — 9 hours, 57 minutes before the deadline
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WorstLoop's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#53932.6362.636
Narrative#58361.9551.955
Creativity#73452.3182.318
Enjoyment#78711.8641.864
Audio#90151.1361.136

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Loop

(Optional) Please credit all assets you've used
Pro Camera 2D - The definitive 2D & 2.5D Unity Camera Plugin

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Comments

Submitted

Fun idea! Kinda hard to know where the new canister is appeared, would be cool to make it clearer. Nice game with original play with theme!

Submitted

Chain smoking it is the worst loop.  Fun though!  With some practice my loops would get a lot better.  Nice work!

neat idea a bit hard to navigate 

Submitted

Is this made in unity? If so... try to use a sprite atlas to get rid of the tearing. 

I would have wished more of a unique level design, maybe a change in the level. After a few cigs, it really felt repetitive. But i mean its the jams loop fault ;)

Submitted

The art is cool, but the camera movement is... let's just say interesting. I also don't think this is the best way to make a game about something that could actually hurt a child and make it look fun.

Submitted

Nice! There was some tearing happening in the tilemap, and I assume you used a pill shape for the player's collider? It kept slipping off the platforms. :p Other than that, solid entry!

Submitted

Cool game. Just a little feedback: The camera is too zoomed in (as others have said). Also, I see lines between the textures which you can easily avoid in unity by using a Sprite Atlas or spacing them out correctly. But other than that fun game and cool idea.

Submitted

Nice idea, wish the camera zoom out a liitle bit.

Submitted

As this is just constructive criticism from me personally and I don't want you to take it as an attack on you. The camera was really zoomed so I didn't really know where I was going. Jumps felt floaty (a way to make different jump heights that's worked for me is making the player high-jump naturally and then decreasing the player velocity when letting go of the jump key). But jam games aren't expected to be perfect, it's a learning experience after all.

Really fun and unique concept, movement also feels really clean.  Nice work!

Submitted

I think I won, but I'm not exactly sure how I did! One suggestion for jumping is to have a "coyote" jump, where there's a little leeway when jumping off the edge of platforms. Cute art, nice job!

Submitted (1 edit)

Funny idea. The text in the beginning is a bit fast to read for me and when replaying the game, it is a bummer that it is not skippable. I also found the platforming a bit too hard at first, and the camera movement is a bit tricky.

Also, don’t smoke, kids!

Submitted

Really cute graphics! Couldn't really figure out what i was supposed to do tho.