Solid fun gameplay and visuals. Any mistakes are of my own doing, not the controls, which is awesome. Gave me Meatboy vibes!
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Metallic Refrain's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #359 | 3.870 | 3.870 |
| Artwork | #452 | 4.261 | 4.261 |
| Narrative | #1453 | 3.043 | 3.043 |
| Enjoyment | #2319 | 3.304 | 3.304 |
| Creativity | #3766 | 3.304 | 3.304 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game fits the theme in that, at the end of the music loop, the player has to start over from the beginning, with slight changes that are discovered through gameplay.
(Optional) Please credit all assets you've used
No assets.
(Optional) What would you like to be called if GMTK features your game?
Humanitas Studios
Comments
Your game looks good, but next time add at least some instructions to your games page for the controls. Having Z as jump is wierd, why not space? On my hungarian keyboard the Z is actually next to T so the controls were so wierd.
Nice art! Some of the jumps felt too tight (probably half my deaths was on walljump section with a singular spike at the top right) but I did get to the end
bait used to be belie- holy shit is that v1 ultrakill
really nice art and music, although I could only reach the first disk, kept dying in the wall jump sections
its a bit annoying having to restart and it actually did take me a few seconds to figure out that the player presses Z to jump, still a cool game that looks and sounds cool and is cool, you are cool
Though it's definitely a bit difficult, it's actually quite a welcome challenge when considering the controls are quite simple and easy to grasp. I think the one true issue I have is that it's a bit hard to know where to go sometimes, since there's a lack of indication on where the next interest point is. Aside from that, shockingly well polished and delightfully fun platformer!
This game is hard as nails, but in a fair way! The controls are snappy and responsive and there's a tasteful amount of coyote time - such a solid platformer. I was reminded of Path of Pain from Hollow Knight, which might sound unpleasant, but is a compliment!
You're not the only one who compared it to the Path of Pain, which honestly surprised me. I just hope you didn't suffer in my game as much as I did in that part of Hollow Knight. I'm really grateful for the compliments on the controls, I love platformers and wanted to make sure the character felt great to control. Thanks for playing!
I’ve put about an hour into this game and died around 60 times already and I can honestly say it feels like reliving the first time I booted up Hollow Knight.
The art is stunning, the music is incredible, and the controls feel smooth. Its finally one of those games where the challenge is real you actually have to work for progress, and it’s incredibly rewarding.
The feeling I got when unlocking the dash was like getting the one thing I wished for at Christmas.
8/10. Would definitely recommend.
This game is in the top 5 for me so far, the mechanics are really cool, the way of learning new abilities like the wall jump to be able to reach higher places in the next loop is really great. The art looks awesome as well and the death animation is pretty cool









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