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Loop in the spaceship's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #3865 | 2.341 | 2.545 |
| Audio | #4657 | 2.592 | 2.818 |
| Enjoyment | #4835 | 2.676 | 2.909 |
| Artwork | #5255 | 2.676 | 2.909 |
| Creativity | #7312 | 2.341 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We keep fixing the same problems on the same spaceship. This is a loop.
(Optional) Please credit all assets you've used
see description for full credits
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Comments
I like the increasing repairs that you need to do, I found it fun to think about optimizing my paths/pickups to get the repairs done fast. I ran into a bug with the items though, I would have the necessary item in my inventory however I wouldn't be able to use it (although I was able to remove the item, get it again, and successfully apply it) and sometimes the repairs were finnicky, like I'd have to exit the repair range and then go back again so that it would apply. I think the game could use some variety to make gameplay more fun (like adding enemies/environmental obstacles) and the environment felt a bit too enclosed (maybe the camera is a bit too zoomed in). All in all fun game though!
Thank you for your comment. I didn't do anything for the first two days of the competition and just slept, so I didn't have time to test the game. After installing the game, I noticed several errors, including the one you mentioned, but it’s too late now :( . Actually, there were supposed to be aliens appearing randomly in the game, and we could have destroyed them with our weapons. However, due to a major time problem while developing the game, I couldn’t add this feature.
Here are my initial thoughts after my playthrough:
I really liked your main character, he’s super cute! Did you design him yourself? I also appreciated the “how to play” screen right at the start - super helpful and a great way to ease players in.
I loved that the first level had no time limit, giving players space to explore and learn at their own pace without the threat of the clock. A mini-map could be a nice addition, though, since the environment is quite large and time becomes a factor later on.
Some of the rooms did feel a bit empty - adding more art assets or visual variety could really help break them up. Tooltips near tools would also improve clarity, even if it's just labeled what it is, especially when trying to figure out how and where to use them in later loops.
The “Quit the game in anger” line in the menu made me laugh! That said, I didn’t realize that box was the menu at first - maybe a more distinct visual design would help. Also, changing “Cancel” to “Resume” or “Continue” could make the top button's function clearer as I couldn't tell at first if it would end my game play.
I ran into a bit of trouble using the wrench in the first tutorial loop - it didn’t seem to work when I brought it to the robotic arm, no matter where I stood. I also noticed the player could walk over a few objects, like the engines in the rooms on the far left - might be a layering or collision issue.
Overall, there’s a lot of potential here! I’d love to see you keep building on this with more polish, a deeper narrative, and maybe even different ships to explore. I could definitely see it working well as a mobile game!
Thank you for your comment. I did all the drawings except for the main character. My friend drew the main character. I completely agree with what you said; there were definitely many things that needed to be added and improved. It could have been better, of course, if I hadn't slept for two days. In my previous game, the comments were about the tutorial, so this time I wanted to make sure everyone could read the tutorial. Maybe in the future, I might consider remaking the game and releasing it for mobile.
I really think you could be successful with a mobile game if you have the opportunity to have a full dev cycle. Making a game in 4 days is no small task, so really well done!
Nice game the map is like among us. Could you also rate my game to if you want if not it doesnt really matter
Rated.
Like the character design.
thx
thx