Really great game. Weapons felt satisfying to use and the art style is really cool. The only thing i could wish for are more upgrades sometimes two of the three upgrades were the same. Other than that well done!
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Bang-Bang's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1575 | 3.517 | 3.517 |
| Audio | #3047 | 2.966 | 2.966 |
| Artwork | #3132 | 3.241 | 3.241 |
| Creativity | #5513 | 2.862 | 2.862 |
| Narrative | #6762 | 1.793 | 1.793 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You Loop through your arsenal of weapons
(Optional) Please credit all assets you've used
Sounds from free sound with a usable license
(Optional) What would you like to be called if GMTK features your game?
Monks
Comments
You really made each gun feel varied but still juicy to use! The enemies were also surprisingly cute, but still had great time having them make the floor look like it was made of jelly hahah. Was very fun, well done! :)
Lots of fun! Weapons felt good to use with their own strength and weaknesses, and difficulty was good. Great work! VOD here and thanks for submitting to my stream!
This was a very fun game, loved the artwork and the bullet hell was fun!
This is a solid game! Gives me vibes of Brotato, and the goofy artwork has a lot of charm to it. Found myself playing it for quite a while!
Lovely bullethell idea and interesting take on the theme, cute drawings to, the only nitpick i have is that the screen was a little to big and it got hard to track my life along with seeing the whole gameboard, regardless loved the idea and to pull of a bullethell in a game jam is really something awesome stuff!
This game is pretty addicting! Haven't managed to defeat the boss, ended with the score of 118900. My only advise is that it would be nice to have some indication of how much time is left until the next weapon and next upgrade.
The gameplay loop is very promising and could easily be expanded, I'd love to play the full game if you decide to continue working on it.
Great dumb fun with a good difficulty curve. Also very aesthetically polished!
Incredible game juice! The most juicy game i played this game jam. One of my fav games of all time is Nuclear Throne, and the amount of polishing in the weapons felt very reminiscent of Nuclear Throne, so i'm all in!
Hey, great game you have there! For my taste the difficulty ramp was great, because I do not play a lot of top down shooters. ;) I had a lot of fun while playing!
Only thing I had was that spamming the Dash locked my keyboard in between, if you plan to make more out of this game after the jam maybe a keybinding system would be nice!
Cool art and visual effects! I like how the main character's facial expression changes as the gun shoots, nice little detail ¦3
The game only begins after defeating ~15 enemies, though. Before that everything is way too slow. I was hoping the hardest difficulty would increase the enemy spawn rate. And it was such a bummer when I got a choice between "Reduce amount of enemies", "Reduce amount of enemies", and "Reduce amount of enemies". Please, add "Increase amount of enemies" for me!
Amazing arsenal of weapons. Some of them could be tweaked (more damage for the rocket launcher, less distance for the shotgun), but you have a solid base with a lot of potential.
Getting upgrades on timer rather than based on my action felt weird, as if I could walk around without fighting and still get all the upgrades.
And thank you so much for having the dash to WASD direction instead of following the cursor! Such a great decision! ¦3
Thank YOU FOR ALL THE FEEDBACK . I know the spawn for enemies are quite slow and easy but I did it for people not like you (AKA not a god at video games or top down shooter lmao). Thanks a lot about the weapons btw didn't even think about changing the shotguns range and same with the upgrades. Thanks for playing
The movement felt really smooth and the dash was a great addition. I think the random weapons did a good job of keeping the player on their toes, bc of the different strategies needed to use each of them effectively. Great job!


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