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Nolans Journey's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #5487 | 2.034 | 2.444 |
| Enjoyment | #6285 | 2.311 | 2.778 |
| Creativity | #7097 | 2.404 | 2.889 |
| Artwork | #8121 | 1.849 | 2.222 |
| Audio | #8494 | 1.387 | 1.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
(Spoiler) You play in a dungeon where the hero turns into the final boss.
(Optional) What would you like to be called if GMTK features your game?
Ironfoot
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Comments
Gutes spaßiges kleines rogue-like Mr. Eisenfuß.
Nice and playable little game, controls were easy and once I learned that it was more about positioning than anything else, it was pretty good! Nice one
Great work for so little development time. Really playable and nice graphics. Blocking seams not to work, and after the final enemy I don't know wether I was killed or I was won ;)
Couldnt guess what this game is inspired by. Pretty basic but it was suprisingly fun, good job!
Great game and cool concept!
I like the loot drop system! I'd love a bit of mystery as well, maybe some amulets don't tell you their stats until you clear a room or something? /shrug
At times I wasn't sure if the attacks were registering but I think it was probably increasing enemy health that's hidden from player, maybe a small sound or vfx on hit would help this
well done!
Okay, i reeaally love the concept. I didn't finish the game because i don't understand what kills me. Maybe it's high attack maybe i run out of time or something. If you add the following, in my opinion it will be the next "He is Coming"
-Attack numbers
-Character stats
-Inventory/Ability to read what i'm wearing
-Slightly longer shield defense
Thanks for playing! The game unfortunately doesn't say this, but it is on the itch.io page: Pressing I opens your inventory (with what you're wearing and with the stats they have )
Also you can hold block, there is no max block time, just a minimum.
The enemies scale with the room count so they deal more damage in higher rooms.
Dying should only happen when you get hit by an enemy.
PS: nvm I forgot to write how you open the inventory. Now I feel stupid. Thanks again!