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A jam submission

Glutton KnightView game page

Submitted by C0nB0mb — 4 hours, 18 minutes before the deadline
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Glutton Knight's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#4973.9333.933
Audio#6643.6673.667
Narrative#14973.0003.000
Creativity#27733.5333.533
Artwork#32693.2003.200

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You fight a knight who LOOPS around the screen

(Optional) Please credit all assets you've used
All Music: https://opengameart.org/users/randommind
All Sounds: https://freesound.org under cc0

(Optional) What would you like to be called if GMTK features your game?
Conbomb

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Comments

Submitted

This is a very interesting take on that watermelon game
i really like the art and the music, and just the gameplay loop in general
i do wish we could rapid-fire shoot the balls though. apart from that very nice game :D

also as i write this comment i realised that you're the same one who i teamed up with around 2-3 years ago. not sure if you remember me but i'm super thankful for you letting me work with you :)

(Also i'm way better with git now 😭)

Developer(+1)

thanks for the feedback, and yes I do remember you! I’ll have to check out your game later when I have some time!

Submitted

The game is really fun and addicting! I kept trying. But eventually I couldn't beat him anymore

Developer

I’m glad you liked it! I could have made it clearer, but there’s no ending to the game so the goal is to get as far as you can!

Submitted

I'll be sure to try it again later!

By the way, it would be awesome if you can also rate my game :)

Submitted

Interesting idea! I feel like you captured the addictive mojo of suika games haha, I kept playing and playing. Very fun game.

The visuals are simple but cute. One feedback I have is that feeding the knight has a snowball effect that makes you unable to recover: Maybe if when they ate the ball their  power could be decreased by that number instead of increased, I believe it would keep the game going for longer and give you a chance to come back on top. 

I feel like there's an untapped style of games here, suika-likes with an extra layer of depth. Good job!

Developer

thanks for the feedback! I think if I had more time I definitely would’ve tried to balance the difficulty curve a little more like you suggested.  Regardless, I’m glad you enjoyed the game, thanks for playing!

A really nice game. A new way to make and play a "suika-game". I'm a dumbass, so I tried to feed the knight my first 2 runs, then understand he needs to be defeated evrerytimes he pass through. 

It lack a way to express your progress ; like my knight finished at 1077 point ; is it my highscore then ?

A bit addictive, thanks for the game, an idea already used and re-used, but presented in a new like : Enjoyed !

Developer(+1)

I’m glad you like the game! I’ve been keeping score with what the biggest goblin you got was, though thinking about that I probably should have made some sort of lose screen displaying that score. Regardless, thanks for the feedback!

Submitted

1024 my maximal score

Developer

nice, that’s also my best!

Submitted

Unique idea!!

Developer

Thanks!