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A jam submission

Möbius Grand Prix 3000View game page

GMTK 25 entry
Submitted by Cam Johnston — 58 minutes, 21 seconds before the deadline
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Möbius Grand Prix 3000's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#24993.1053.105
Artwork#36303.1053.105
Enjoyment#44062.7892.789
Creativity#57882.7892.789
Narrative#75531.6321.632

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You race on a mobius loop

(Optional) Please credit all assets you've used
https://freesound.org/people/peridactyloptrix/sounds/213384/
https://freesound.org/people/SergeQuadrado/sounds/567204/
https://freesound.org/people/Headphaze/sounds/742583/
https://pixabay.com/sound-effects/game-countdown-62-199828/
https://space-spheremaps.itch.io/space-spheremaps
https://hoveaudio.itch.io/free-sci-fi-ui-sound-effects-pack
https://tarasov3d-studio.itch.io/sci-fi-ship-lowpoly-3d-model
https://mystic-jungle.itch.io/godot-neon-theme

(Optional) What would you like to be called if GMTK features your game?
Cam

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Comments

Submitted

Really aditive
best time 21.776 
If you get bored, you can do a 180 and run the track backwards, nice job

Submitted

I like it, but you could add better art and effects.

Submitted

using the mobius loop is a great idea! Its very hard to control, but I guess that is part of the fun! Great job!

Submitted

It's harder than it looks, I immediately died. I think it's a fun little game that fits the theme! Impressive the graphics you managed to make in a short time.

Submitted

I LOVE the Möbius loop, it's perfect for an interesting 3D track that can be driven on forever. I personally liked the kinda sluggish left and right movements, as it made speed management important, but some sort of drifting feature could raise the skill ceiling!

Submitted

fun game! 

If the controls could have been a little sharper, that would have made it even better.

Submitted

i think it could be quite a bit better if the controls were sharper and the perspective was higher so you could see the course a little a head so it isn't quite as much of a guessing game of witch way to turn.

Submitted

Fun idea!
For me the controls felt very floaty. Like there was no traction.
I basically had to keep the turn buttons permanently pressed and break a lot.