Really fun arcade-y loop trying to keep the gas level up to keep going! Loved the way the space kept changing as well, and the screen wrapping was very much appreciated when the rock count was high! Awesome work!
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The Fading Road's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1675 | 3.485 | 3.485 |
| Creativity | #2489 | 3.606 | 3.606 |
| Audio | #2661 | 3.061 | 3.061 |
| Artwork | #3604 | 3.121 | 3.121 |
| Narrative | #5153 | 2.091 | 2.091 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The screen wraps, and the dirt road loops around.
(Optional) What would you like to be called if GMTK features your game?
Wafflekiller
Comments
VERY interesting mechanic that i think could be perfected with some quality of life changes. the visual cues instead of gauges takes a moment to get used to but i definitely prefer it. main menus that work with the game title / theme? marvelous.
could be my brain, sometimes though it felt like the road would loop in a way that my car didn't loop which could be part of the challenge, i might be missing something, yet i feel like the momentum and game loop would be more beneficial if these two acted on the same principals.
Awesome work on this, I love a good arcade-y "get the high score" game. I was also inspired to make an arcade-y game for this Jam. I like the number of different targets you put in this game and the decisions it forces you to make. "Do I go after the golden sprint for the extra points, or do I veer off course for that can of gas? Is driving in the grass worth it?" The boost mechanic was fun, and it was a really smart decision to let the player bank multiple of those. And the temptation to run off road to get those is high, because they give you invulnerability when you need to blast through some obstacles. Overall, very well thought out gameplay! Cheers!
The idea is simple but quite unique and fun! I really like how you can loop around the sides of the screen and also how the road gets formed as the game continues! I had a great time playing this! I have one simple suggestion: sometimes when the road overlaps with itself, its hard to tell where the road is moving. I think an easy fix would be to make the road pieces get a little darker over time, that way you can tell where the newest and oldest pieces of roads are. Overall I really liked this game and thought it was really unique, great job!
Fun arcade game :). I loved the sound design in this one, how balanced it is and the strategic elements like otimize the route and planning your boosts. Good job :D
normal mode high score: 5057
Hard mode High score: 1885
A simple but nice game! The graphics and visuals are good, and fit nicely. The idea fits the theme nicely too. Some minor nitpicking would be more visual indicators (such as a gas tank) and continious music playing (I'd recommend Unity's Object.DontDestroyOnLoad). Additionally in the "Edit Game" section, I'd recommend turning off the full-screen button option (which you can safely do, just don't alter the builds), because your Unity build already provides one. Overall, well done!
Thanks for the feedback! No gas tank was an intentional design choice, but I agree some other visual indicator would make it clearer. I do have continuous music, maybe it is disabled by default? Or do you mean it resets when a new scene loads, because that's a good point. Ah I did not know about the fullscreen button, thanks for that!
Cool game! I thought the points in the corner was my remaining gas at first, so I thought I was doing great until I saw the smoke turn black and realized I might have been wrong about that...
Love how the driving works, really cool game! Making the gas gauge clearer would have been helpful, I only realized that it was the smoke because you mentioned it below. Great game all around!!
I couldn't see a visual cue for the fuel gauge but I could hear one I think. However I really enjoyed the driving physics, great job
The game's concept is fun, at first it might seem simple, but then you really have to make your way through all those obstacles. The tutorial is very nice, explaining all the mechanics step by step. I was looking for an indicator to see how much fuel was left, but it’s actually shown through the exhaust smoke effect, a much more creative idea, nice job!
Fun game you've got here! Enjoyed the different mechanics and overall presentation. Definitely could be expanded upon in the future :)
I can't deny, that drift feels so good to use haha! This is really fun, I love the dirt and grass mechanics, feels really satisfying to try and stay on the dirt as much as possible. The boost is really cool too!
I love the main menu, the way the menu buttons are part of the dirt track, it's all thematically really cool. Nice work :)
Fun game! I loved that you implemented UI elements directly into the game (gas level)!!
Really fun game! Like the dirt idea and the boost to destroy obstacles! Nicely done!
That's really fun to play. I like the idea to have to try to follow the road to lose less gas and go faster or taking a risk to go in the grass to get some bonus. I have to admit that the screen wrapping really fuck my mind ahah but i succeeded to get a score of 3044 in hard mode








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