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GMTK HEIST's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #4763 | 2.157 | 2.750 |
| Enjoyment | #6168 | 2.353 | 3.000 |
| Creativity | #6224 | 2.648 | 3.375 |
| Artwork | #7470 | 2.059 | 2.625 |
| Audio | #7484 | 1.765 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The point of the game is to do a "heist". The environment stays exactly the same, the point of the game stays the same, but there are little changes that tries to make the game interesting to play.
(Optional) Please credit all assets you've used
Simple 2D Top Down Template by Indie Marc on the unity asset store
2D Character - Astronaut by lootzifr on the unity asset store
The mission: impossible theme, the COD sound in warzone for victory
(Optional) What would you like to be called if GMTK features your game?
Sanguiwara, but it's pronounced like Mugiwara in one piece, but with "san" instead of "mu"
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Comments
Cool game! I really enjoyed finding the way to get out. It was hard to know where to place items though but still, I enjoyed it!!
This was really fun to play. A little stressing (especially with the music ahah) but they are so many ways to achieve the goal so it's really fun. I took some time to understand where i could put the ladders but finally, i understood
Thank you, really appreciate your feedback ! I was trying to reproduce the feeling of a heist in movies, where you have a planning phase, and then a stressful executing phase which never happens the way it was supposed to, so if you say it was a little stressing but fun I'm really happy about it ! I wondered if the ladder placements were seeable, thank you for your feedback on that!