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Tailspin's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2495 | 3.261 | 3.545 |
| Artwork | #2777 | 3.345 | 3.636 |
| Audio | #2811 | 3.010 | 3.273 |
| Creativity | #3603 | 3.345 | 3.636 |
| Narrative | #3865 | 2.341 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The core mechanic revolves around forming loops with the rat’s tail. The player deploys a cart as an anchor, moves around the groceries to loop the tail around them, and then contracts the tail to collect everything inside the loop. The loop shape directly drives the gameplay, making the theme integral to both the mechanic and the player’s strategy.
(Optional) Please credit all assets you've used
https://nikoichu.itch.io/tutti-frutti-demo
(Optional) What would you like to be called if GMTK features your game?
Pull The Lever Games
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Comments
Love the art & UI, pretty solid implementation of the fun concept, but still sometimes you are just unlucky with the food that spawned, sometimes they are on the edge of the screen too. Overall, great job and amazing entry!
Physics is always fun. I wanted something similar for our game, but kinda went in another direction.
Very creative with the lasso ability! Sometimes I was just unlucky with the wrong foods spawning though. The art and general idea are cute!
I spent a good while tuning the spawning logic of collectables and orders. But I agree there are still many issues with it.
Thank you for checking out the game and providing valueable feedbacks.
Very cute and polished with clean design and lots of love for details!
Thank you! It’s still far from the level of polish I’d ideally like, but I’m happy with how it turned out for the jam.
Cute game sir!
Thank you, kind sir :)
Good Game and i really liked the start menu.
Thank you! I find idle Main Menus as a lost potential in games. Just wanted to add some minimalist effect. Glad you took notice.
very fun and polished. amazing work!!
Thank you!
I don't know if this is just a problem on my end but Windows Defender blocked the download for me because it thought it might be a virus and I couldn't figure out how to get around it. Sorry, I would've loved to have played your game, especially since you played mine!
Oof unfortunate. The webGL builds were completely broken since they do not support async task calls, and I had used a lot of them in the core mechanic of the game.
I never thought I'd enjoy playing as a rat doing groceries, but I'm down for it haha! This game is incredibly wholesome and addictive. Just a heads-up, the scoreboard didn’t seem to work for me.. not sure if it’s just on my end or a wider issue. Either way, it didn’t take away from the fun. Really well done!
I'm so glad you enjoyed the wholesome chaos :D
Thanks for pointing out the scoreboard issue. Honestly, strangest things happen while deployment. My greatest takeaway from this Jam was that "You start taking builds and playtest them since Day 1". I kept them for the last moment and my web builds absolutely crashed.
A fun time. Very relaxing as well. Also despite me not reading the tutorial I got the hang of it very fast. Wrapping the tail around the fruit was a bit finnicky as well but once I understood I had to completely loop around them it was fun. Great game.
I'm happy the mechanic felt intuitive. I had initially thought of making it a fully mouse driven gameplay, but due to time constraints that's a task that forever remained in the backlog.
I totally agree with tail controls to be tricky at times; dynamic rigidbodies are sometimes a pain to tweak around.
Thanks you for playing the game!
Very cute and polished entry! It had a very cozy and laid back feel to it, which I really appreciated. After playing a few rounds it really got me in a zen type feel which made the game strangely addictive. Great job all around this felt great to play
Thank you so much! Hearing it was addictive to play is a huge compliment to me. Really appreciate you taking time to play!