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A jam submission

RewindView game page

A "Movie-level" advantage
Submitted by guszengsh — 1 hour, 25 minutes before the deadline
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Rewind's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#57661.9853.200
Audio#75661.7362.800
Creativity#80082.1093.400
Enjoyment#86081.6122.600
Artwork#86441.6122.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
At the heart of our project lies the concept of a loop — a cycle of failure, learning, and renewal. Each time the protagonist is consumed by the advancing wall of fire, the world resets, placing the player back at the beginning of the loop. Yet, the knowledge and items collected in previous runs persist, allowing gradual progress. The time rewind ability further reinforces this theme, letting the player reverse a few seconds of gameplay, experiencing a micro-loop within the larger cycle. Ultimately, only by mastering the loops — both the forced resets and voluntary rewinds — can the player gather all essential items and break free from the endless cycle.

(Optional) Please credit all assets you've used
The assets we used were free public assets from Unity asset store, craftpix.net and opengameart.org. In addition, we also used piskelapp.com to create some assets.

(Optional) What would you like to be called if GMTK features your game?
Rewind

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Comments

Submitted

I think I broke it. I found most film pieces and the crank, then I died right by a camera and the screen went black, couldn't do anything after that. An in-game tutorial would have really helped!

Haven't figured out what is the goal of the game. First - run and collect, then?.. Didn't even figure what is rewind button, what it does and why should I use it. Fire wall left me where I stood when I died, so unlike usual loops. And how do I know where is the projector? Also text boxes dissapeared too fast to read. I was really interested in the game, but unfortunately it's not easy to figure out how to play.