Play Download this loop
LoopGrid: One Wrong Move's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #4799 | 2.556 | 2.556 |
| Creativity | #5812 | 2.778 | 2.778 |
| Narrative | #7143 | 1.722 | 1.722 |
| Enjoyment | #7247 | 2.056 | 2.056 |
| Artwork | #7324 | 2.111 | 2.111 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In LoopGrid: One Wrong Move, the entire game is built around a loop-based punishment system. if the player makes even a single incorrect move, they are immediately sent back to the beginning. This creates a literal and gameplay-driven loop, forcing players to repeat their actions, learn from past attempts, and improve with each iteration. The looping mechanic isn't just a feature. it's the core challenge and identity of the game.
(Optional) Please credit all assets you've used
No external assets were used. All code, art, and design were created during the jam.
(Optional) What would you like to be called if GMTK features your game?
NexiBlitz Studio
Leave a comment
Log in with itch.io to leave a comment.


Comments
It's a nice concept for sure! A bit confusing and required more polish, maybe a clearer indication of the rules. I think a tutorial level and some easier levels first would be nice.
Great puzzle design! It was pretty tricky and took me a bit to solve, haha. Also really enjoyed the clever touch with the
winbutton—it made me smile.God there are so many great puzzlers this year ... I feel inadequate
click win, and you win! haha. Quite a complicated puzzle
😆
I wasn’t really sure how it worked, it felt like it needed a clearer tutorial or direction, and the win button didn’t seem to work. Still, keep up the good work!
Thank you so much for the feedback and encouragement! I totally understand—it definitely needs a clearer tutorial and better guidance. I’ll work on improving the onboarding and fixing the win button issue. Really appreciate you giving it a try!
Not sure if it was actually resetting if I made a wrong move, because it felt like every move I made was the wrong one. Clean aesthetic and nice concept though!
Thanks so much! I really appreciate your kind words about the concept and visuals. And yes—it does reset on a wrong move, but I get how it can feel like every move leads to failure! That’s part of the tricky design, but I’ll definitely look into ways to make that more clear and fair.
I'm not sure there's a good way to approach this as a puzzle. Interesting idea!
Thanks a lot! I'm glad you found the idea interesting. I agree—it’s definitely an unconventional puzzle. I’ll keep working on ways to make the approach more intuitive while keeping the core challenge intact.
Didn't figure it out. Still very confused.
At first, I created an easy version of the game with a 99% win ratio, but it couldn’t include the loop concept. So, I developed a harder version with better logic, where out of 100 plays, there's only a 0.1% chance to win.Thank You.😊
I like the concept, but it feels a bit too cryptic to learn from your mistakes and find the intended solution.
Thank you! I really appreciate your feedback. The challenge was designed to encourage deep thinking and experimentation, but I understand it might feel a bit too cryptic. I’ll definitely consider adding subtle hints or better visual feedback to help players learn from their mistakes more easily.