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A jam submission

Floops!View game page

Single checkpoint platformer. Build your way to the end or start over *bad time intensifies*
Submitted by Fruit Kobold, Dmitry Martynov, Kykyro (@kykyro3), Giurgi, fradono — 2 hours, 16 minutes before the deadline
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Play Floops!

Floops!'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#3193.8933.893
Artwork#10893.9293.929
Narrative#14713.0363.036
Enjoyment#26123.2323.232
Creativity#41493.2143.214

Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
1. The game use the mechanic of the "looping" — returning to the beginning regularly. 2. Allusion to "Fruit Loops" brand in the narrative

(Optional) Please credit all assets you've used
See description for full credits

(Optional) What would you like to be called if GMTK features your game?
Jambold Team

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Comments

Viewing comments 39 to 21 of 39 · Next page · Last page
Submitted(+2)

This is pretty cool! The artwork is real cute and the music is a banger! Gameplay wise I like the idea, but it feels like it's too big for such a short jam, the roughness around the edges, such as the health bar/timer... time, and the way a few initial jumps being hard or collision being weird makes the learning curve a bit too steep at first. 

I'd love to see more of the concept tho! Would be fun to see this fully realized c:

Submitted(+2)

Firstly, the music and artwork are really great here, and the character feels really nice to control, I just think the camera has a bit too much smoothing on it that gives it a hard time keeping up with you, and that combined with it being hard to judge if you're going to land on a platform, and the ability to jump up walls by spamming space makes it all feel a lil jank. Cool game though, really enjoyed what I played of it!

Submitted(+1)

Well made platformer, is becoming invisible when unfreezing platform that Im standing on part of the game?:D GG

Developer

Well, that was unexpected spell drawback. We consider fixing it :)

Thanks for playing!

Submitted(+2)

I like the concept of time being spent by your spells as well, forcing you to stay on your toes, be fast, and be creative. Good work! :)

Developer(+1)

Thank you! It wasn’t the core idea, but it was needed to force loop restarts and keep the game pace faster. A simple timer felt too boring :)

Submitted(+1)

Now I'm hungry...

Nice game by the way :)

Developer (2 edits)

Thank you! Here, have some! :D


Submitted(+1)

The music is a bop and the art looks very nice!! Since the game is very tough to play, I'd recommend adding checkpoints, as even though it keeps the "loop" theme, it ends up feeling a bit tedious... amazing job nonetheless!! :)

Developer

Thanks! Balancing difficulty is a real pain in game jams

Submitted(+1)

I'm not a platformer player and found this game really hard (too hard for me to reach the end, sadly). However, I had fun playing, and the music and SFX were fitting as well. Great work!

Developer

Thanks for playing anyway! Looks like platformer is too specific a genre for jam :)

Submitted(+1)

A bit difficult but it's a good game with a clever idea. I love the art and the music is catchy!

Developer

Thank you!

Submitted(+1)

It's difficult! I hope there will be some saving points in the middle of the game.
RETURNING TO THE BEGINNING IS NOT FUN TO ME!!

Since it's a loop, it makes sense. But that made me give up on finishing the game! cry

Developer

It's intended to have a single checkpoint, though not intended to be so hard. Anyway thanks for playing :)

Submitted(+3)

Some interesting mechanics that could really shine with more time to polish the game. Due to the emphasis on going fast it would really help to add some 'coyote time' to make the platforming a little more forgiving for quick movements.

But overall a charming little metroidvania, and considering it was made in 4 days, that's some good work.

Developer

Yeah, that’s one of the things we just didn’t have time to implement. Probably should’ve started working on it earlier :)

 Thanks for the feedback! 

Submitted(+2)

The freezing mechanic is really fun! I kept getting send back without knowing why, I felt that the game was a bit "hard", but that's very subjective :) 

Developer

Thanks for the feedback! Freezing is the core feature, so I'm glad you like it :) The game turned out harder than I expected and also energy management might be not clear enough

Submitted(+1)

The game is fun and intuitive, and I enjoyed playing it. Well done! 

Developer

Thanks! I'm glad you have enjoyed it :)

Submitted(+1)

The freezing mechanism is really fun to play.

Developer

Agree :) Thanks for playing!

Submitted(+1)

The game is fun and the visual is pretty.

Developer

Thank you! 🍩

Submitted(+1)

this is very cool! like a metroidvania but shorter loop which is fun! i wish there was more done with the loop tho like using the freeze on the objects gave u a platform for the next run but there want really anything else that made a lasting impact between runs when using the new abilities! still very cool and fun and i like it!!

Developer

Yeah, Metroidvania was the core genre we based the design on. We had some ideas for more loop-based interactions, but you know how jams go — time is never enough :)

Thank you for feedback!

Submitted(+1)

I love the character design and his animations! This rough style really seems cool to me! Love the narrative lol and the general level design, i like you can freeze the flies to use them as platforms, tho i would've loved more feedback for when you melt or freeze something, like an animation or particle effect! Really challenging also, was not able to beat it, so congratss! :))

Developer

Yeah, we definitely planned to add more juicy effects, but was too limited by deadline. The game turned out harder than I expected. Thanks for playing and feedback!

(+2)

A spellcasting platformer is such a cool idea. Being able to use spells to affect the platforms is really clever. The art style was nice, and the music was great. My only criticism is I wish the game feel was developed a bit more. Some effects when you use your spells on the platforms, or a bit more in terms of animation could've helped a bit. But honestly, this was a really great game for such a short time period!

Developer

Thanks for the feedback! I really wanted to add more game juice this time, but sadly didn’t have enough time for everything we planned. I hope this time we’ll polish the game after the jam (not like usual)

Submitted(+2)

nice game, i like the concept

Developer

Thanks!

Submitted(+2)

love the music!

Developer

Thanks for playing!

Viewing comments 39 to 21 of 39 · Next page · Last page