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A jam submission

pulse threadView game page

A 2D game about a thread that is in a infinite loop
Submitted by vladprizma — 6 minutes, 38 seconds before the deadline
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pulse thread's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#19753.7273.727
Audio#60592.2272.227
Enjoyment#66612.2272.227
Narrative#73301.6821.682
Artwork#74172.0912.091

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Thread is in the loop

(Optional) What would you like to be called if GMTK features your game?
vladprizma

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Comments

Submitted(+1)

cool idea!

Submitted(+1)

Very cool, inovative concept based on physics, i love. Well done :)

Submitted(+1)

coool

Submitted(+1)

Very interesting concept! I had a good time, but there are some crazy performance issues, at least on my machine. I don't think I've ever seen anything like this game before, well done coming up with something so unique!

Submitted(+1)

I have never seen a game before with this concept! SO cool!!

Submitted(+1)

a very unique idea! some cool music and a simple but effective art style. great job!

If you don't mind, please consider rating my game as well :)

Submitted(+1)

It's a promising concept, and I really like the idea of the thread as both your weapon and your vulnerability. I couldn't work out how to beat the scissors - is there a trick that I missed? Well done.

Developer

Thanks for the feedback!
Yes you can beat scissors! You need to hold space so that thread would be "stretched" and then you can launch yourself into scissors which would kill scissors if you have enough speed)

Submitted(+1)

Very promising gameplay mechanic, but the blue enemy (scissors) is really annoying. It would be much better without it. On my PC everything worked fine

Developer(+1)

Thanks for the feedback!
Yeah, I didn't had enough time to do difficulty calibration I agree with what you are saying

Submitted(+1)

It looks stylish and promising, but after 10 seconds the FPS sagged a lot. If you had provided an additional build for Windows (not just web), it probably wouldn't have lagged there.

Developer

Thanks for the feedback!
Yeah, I'll consider adding separate windows build in the future!
The problem is that the thread gets more segments (get more "realistic" basically) and web build works in single thread which most likely causes these problems

Submitted(+1)

I love the minimalism mixed with the mechanics. Unfortunately the game lags on my setup.

Submitted(+1)

Interesting idea! I don’t think I’ve seen a mechanic quite like this before. Thanks for your work!

Submitted(+1)

Really cool mechanics and the music is a vibe.

Submitted(+1)

the concept is really creative! I only wish it would run better, it starts out fine but a few seconds after the start of the run it's at 5 fps. What I feel like the game lacks is some feedback for the player and enemy hp.
Hoping for a post-jam fix for the lag!

Developer(+1)

Thanks for feedback! I didn't test perfomance on any other PC then mine so I guess the problem is the amount of "vertices" in the thread + it's runs in one thread for web build so it's really bad. I'll consider that for the future game jams!