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A jam submission

Raise a Homunculus - DinergeonView game page

Counts as a "game"?
Submitted by Warppig — 1 hour, 42 minutes before the deadline
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Raise a Homunculus - Dinergeon's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#48102.1513.167
Creativity#74942.2653.333
Artwork#75052.0383.000
Audio#82951.4722.167
Enjoyment#83501.6982.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You constantly loop over making and bashing Homunculi

(Optional) Please credit all assets you've used
All assets by me and my bud Vescampo :)

(Optional) What would you like to be called if GMTK features your game?
lmao as if

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Comments

Submitted

The game seems a bit too amitious for  the time we got to work with, but I think I understand the gist of it (maybe)

I really like the artstyle, especially for the princess and the bunny girl in the thumbnail (she's very... round!)


Btw while writing this I looked around... and I think I know you from the (very... round!) stick ladies art you did sometime ago! If I'm right, then that's cool :0

Developer (1 edit) (+1)

I thought "RPGs are just messing with numbers. The battle should be easy to implement, then I can focus on polish!"
I feel like I mainly got caught up on the UI I hate UI. I used C# so I was making separate subclasses for UI blocks, had to like define everything. Sucked. Best UI system I've ever used was Roblox but no "proper" engine has replicated it.

Submitted

I think that's an assumtion everyone makes at least once in their game devving carreer ^^"

It's a great lesson to learn in a jam tho, so you don't waste a lot of time on a long term project with little experience!