This is so addicting and fun! Foddian games usually frustrate the heck out of me but I found myself trying over and over. It was fun finding small movement tech and I suspect the skill ceiling for this game is astronomical. I think its worth continuing, as with polish and better communication to the player this could be a really fun streamer game. Amazing work for your first jam!!
Play game
Down the Water Spout's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1689 | 3.478 | 3.478 |
| Narrative | #1833 | 2.870 | 2.870 |
| Creativity | #1930 | 3.739 | 3.739 |
| Artwork | #2471 | 3.435 | 3.435 |
| Audio | #3102 | 2.957 | 2.957 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Play as the Incy Wincy Spider and climb up the water spout before immediately being washed down again as the game resets back to the beginning! *If you don't have time to finish the game please at least watch my playthrough (2min) via the youtube link on the game page before rating*
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Noah_D
Comments
An interesting core mechanic (who doesn't love some grappling-hook style gameplay!?) with good atmosphere and art choices. The physics of the player themselves are hard to manage - some push-away from the expelling of your thread makes controlling a climb very challenging. But the bones of a fun mechanic are there and just need some finagling. Excellent work for a first jam, you should be really proud of the whole package you put together!
This is a neat concept! However, the level design and quirks in physics make it hard to control.
I like the artwork too, it's simple but quite atmospheric.
I definitely see some jump king resemblance, a fun platformer with cool physics.
Congrats and great job! I learned this jam how tricky momentum based physics can be, so kudos to you for tackling it! Super fun concept, and I thought the web slinging mechanic was very unique. It would be interesting to allow the player to stick their web to walls or overhangs, or even have special "hook points" they could attach to, to help them navigate.
Congrats on your first jam submission!
Whew that's a Rage platformer with a capital R! I definitely see the Jump King influence, and you nailed it in that regard. However, I made it to the waterfall and had to nope outta there because I was getting too mad haha.
Assuming you prioritize the web swinging mechanic, I think the key to making that more fun would be to have a more open level design that let's you really swing around with more freedom. It was extremely frustrating to get bounced off of the wall and have my web get destroyed.
My other suggestion would be to pivot to a different mechanic entirely: wall-climbing. That way you can navigate through the really tight areas and be allowed to line up your jumps and get that perfect landing that we crave from games like this.
Hope that's helpful!
thanks for the feedback and for playing, i did consider being able to walk around and on walls but it didnt feel right and i ran out of time to design new levels around. also i agree with your comment about the open level design, its what i tried to go for with the waterfall room. i think in general i need more practice in level design, and especially the challenge of the player having to go vertically upwards in every obstacle made it very difficult. i learned a lot for next year tho!
Hey, had a look at your game and I have to say, if this is your first jam, you should be proud of this. You understood what most didn't, which is focus on a central mechanic of the game, and really make it work well with the idea you are going for, not letting the scope get too big. This game is polished nicely, and I really enjoy the mechanics. Takes a little getting used to, and I would probably move the first waterfall a little farther up, as it is really difficult and doesn't make a ton of sense of what to do. I got past it, just took a few minutes. Good game, overall. Also, it is quite easy to make the Godot game run in the web, just rename the .html file into 'index.html', then zip all the files in the web export up, upload it to itch and it should just work. For next time :)
Very fun game! took a little while getting used to the string getting longer but it was still very cool!
Great game! I really liked the swinging mechanic, it was hard to master at first, but I could feel how I become better and better at swinging, after beating the game once, I was able to beat it again much faster that time, and without checkpoints :) Also the graphics are nice, I liked the spider's little animations and tutorial, and audio is good. Overall a very good game!! Especially for the first game jam, congrats!
Fun little game! A bit too hard for me personally. I couldn't get past the second section but the core is a fun little platformer :)
interesting game and gameplay easy to understand.
If possible, can you please rate my game and leave a comment too.
A very cool concept of making the platforming related to grappling hooks. I had fun with it, but I also encountered some difficulties, which could be a skill issue. Sometimes I got stuck as I clicked right on the spider. Could for sure see this be a popular platformer with more time to polish. Good job on it! Again really enjoyed the concept as I am one who enjoys grappling hook mechanics!





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