Play game
Hourbreak: Recurse's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #2207 | 2.746 | 3.500 |
| Creativity | #4047 | 3.236 | 4.125 |
| Artwork | #4193 | 2.942 | 3.750 |
| Audio | #4399 | 2.648 | 3.375 |
| Enjoyment | #5741 | 2.451 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player gets reset after a certain time. check it out!
Leave a comment
Log in with itch.io to leave a comment.


Comments
I wish it was easier to play, but the art and story were good, shaders are fun
The pixel shader is a bit obnoxious :))
Haha, yeah it was my first take on it.
Unity 6 is kind of rough with the new render graph system.
I actually wanted to make it adjust the outline depth based so it is more visible and also change the color of the outline light based but i just couldnt do it.
Will try in the future though, thanks for the feedback
I have a friend who made a game with a pixel shader and he did is a bit better. it is called "echoes of me"
Like the look, but thats not what I was going for sadly.
also, my game is similar to yours
This was an awesome playthrough! I did have to keep closing the game and re-starting when falling off the map (it didn't seem to want to respawn me when I did) but other then that an awesome time, great submissions :)
Yeah, we found out after submission, Unity CharacterController can be a b*tch sometimes.
Thanks for playing and the feedback
Ain’t that the truth! It kind of felt like the player was passing through the out of bounds collision on impact and so whatever function moves the player back to the respawn couldn’t cause the player got stuck under it. Just a guess but one I’ve encountered before!
It’s easy to get into and hard to stop.