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Lōmba's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #3337 | 2.456 | 2.800 |
| Creativity | #5724 | 2.807 | 3.200 |
| Audio | #5859 | 2.280 | 2.600 |
| Enjoyment | #6776 | 2.193 | 2.500 |
| Artwork | #7650 | 2.017 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game plays in a small planet where everything loops, when going to the right it comes back to the left, Pacman-effect-wise
(Optional) Please credit all assets you've used
I did everything for this
(Optional) What would you like to be called if GMTK features your game?
Flavia
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Comments
Great work on the game!! I was confused what I was doing at first but got the hang of it after a couple tries. Did not feel the need to shoot for most of the game though, as I was just dodging around sharks and fishing. Maybe there can be more incentive as to why the player should use it!
There are a couple of suggestions I have for this game. I'll talk about some bugs first.
If you shoot at soon as you spawn, you will die immediately which is kind of funny. I suspect that this happens because when you shoot, you plant a bullet where you are and then get sent one tile back, but since you haven't moved anywhere, then the game doesn't know where "one tile back" is and just leaves you on top of your freshly spawned bullet, killing you.
Suggestion: On spawn, set the player to be facing one of 4 cardinal directions and either add a directional sprite or an arrow telling the player where their boat is facing.
Sometimes, (not sure if this is intentional) I'm just unable to fish on tilted tiles. Whether pressing shift or enter, nothing happens. I'm not sure why this would be and so I have no suggestions for this :/
Overall, I think it's a fun concept with some potential to be a fun arcade game!
I love the fact that it is a turn-based game; loved the movement concept.
It was a fun take on the theme! Some things that wouldve helped wouldve been a predictor for the sharks, i sometimes got in a situation where i couldnt move besides towards a shark but i didnt know whether they would or wouldnt move. I do like the whole puzzly vibe it gets with the bullets!
Much obliged! The shark predictor is definitely a good idea, I see what you mean, sometimes it gets tricky (or impossible) to get yourself out of something
Well. the game seems good but i can't get into the home. and idk what happens next. but yeah good game. like reply me and ig i'll rerate it. also, ig a tutorial was needed for this cz you know.
Yeah, I agree, a tutorial is much needed, would've done but I didn't have enough time ! When going to the house tile you empty the fishes in your inventory, after a certain amount you pass to the next "level", which is harder
huh. how. do you empty them. well i was given no indication of both the points
You move to the house tile (if it's in the right you move to the right and you hear a sound effect) and you see in the upper left that your inventory has been emptied and that you made progress. You don't enter the house really, but you see that it did something if you have fish in your inventory. In the upper right you see the "level" you're in.
Great job. Love the risk/reward element with firing bullets.