I really wanted to do WebRTC multiplayer for mine but ran out of time because of working on the driving AI, I'm curious about your implementation!
Sadly, no other players ever raced me on this one, but I'm really glad you went for multiplayer!
| Criteria | Rank | Score* | Raw Score |
| Artwork | #5491 | 2.615 | 2.615 |
| Enjoyment | #5693 | 2.462 | 2.462 |
| Creativity | #5844 | 2.769 | 2.769 |
| Narrative | #6882 | 1.769 | 1.769 |
| Audio | #8178 | 1.538 | 1.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
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I really wanted to do WebRTC multiplayer for mine but ran out of time because of working on the driving AI, I'm curious about your implementation!
Sadly, no other players ever raced me on this one, but I'm really glad you went for multiplayer!
It was actually surprisingly easy to get going with godots multiplayer classes. I set up one headless instance of godot on a aws server, used ngrok for a static https adress. Then used godots multiplayer helpers to choose which parts to sync.
I was prepared to do it the hard way but this was surprisingly easy, can really recommend it!
I drove a few laps and got some upgrades.
The game definitely needs music and sound effects. There are lots of sound effects and music available for free on itch.io. Keep up the good work!
yooo this was kinda fun, the controls are good! I wish you had some racing music along with it lol. Multiplayer games are a pain to make, so great job getting it done in just 4 days!
There's not much keeping me engaged after lik 10-12 laps, cool multiplayer aspect in respect to the jam time.
Fun quick game, the colliders are a bit janky but overall good fun!
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