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Time Dancer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #720 | 4.100 | 4.100 |
| Narrative | #1113 | 3.225 | 3.225 |
| Audio | #1541 | 3.350 | 3.350 |
| Enjoyment | #1702 | 3.475 | 3.475 |
| Creativity | #2412 | 3.625 | 3.625 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You bring powerups back from a time loop, creating a feedback loop. There are a handful of other loops as well. See if you can find them all!
(Optional) Please credit all assets you've used
There is a credits screen. It has credits on it.
(Optional) What would you like to be called if GMTK features your game?
Studio Pen Dragon
Comments
Great concept and execution, with outstanding artwork! My only small suggestion is that the character jitters a bit when moving - otherwise, it’s a fantastic game!
tbh i don't have the motor skills for this kind of game but the few times i failed were fun nontheless and I appreciate that XD Responsive, pretty, and satisfying to play, props to the team !
Great art, fun concept, and fun powerups. I enjoyed finding each of the powerups throughout the stage and experimenting with which to go for in fighting the boss. The boss fight itself could be more interesting, maybe a larger room with more space and platforms for maneuverability. Otherwise the dash and extra jump powerups are more detrimental than helpful there. Love the choice of chakrams as the weapon.
Conceptually interesting, and like many commenters below, I found it annoying to not know how much damage I needed to deal to the boss. I hit 8 times (without any damage boosts) and still didn't defeat it.
The art style is great, the animation is smooth, and the music fits perfectly — it’s super addictive(Sorry for the clunky translation — thanks for understanding!)
I like this idea of finding powerups to bring with you to the past! The art style is amazing too! Though I found it hard to defeat the boss. Still, I was hooked into trying to find the best powerups to use!
This was good fun and I played it a couple of times! One little thing which I think would improve the game a lot would be having a health bar for the boss
By the way, thanks for playing my game!
Very good game, I really enjoyed the concept of having to think about which power-ups to keep while optimizing my route to the boss. I was hooked as soon as I started playing.
Great artwork, great game feeling and very addictive to learn the level and how to skip parts to get to the boss :) Great job!
Enjoyed the art and platforming, but failing and collecting upgrades felt very repetitive. Nice job!
Glad you enjoyed it! I was hoping to balance it in a way that defeating the boss on the first run was technically possible, even if really difficult, but that best I've been able to do personally is beating him on the 4th run, and just couldn't balance it in a way to make that possible while maintaining any real sense of challenge.
Super fun gameplay! It was hard to know how to build my character, specially when I could only choose one of the power-ups I collected, and I couldn't defeat the boss in the end. But still, it's amazing how you achieved to get such a good-looking and polished game! Definitely one of my favorites of the ones I have played til now.
Cool consept. It took me to writing this comment to understand how the powerups worked, so i tried again. I didnt really see that the powerups was left behind on the wheel. It think i was close to beat the boss but without any bar i didnt know how close. Just picked up 2 jumps to get up on the second level and tried 2 dmg and 3 chacks. Then the first round was picking up what i needed and dying, which was a bit strange. And could probably be a new type of rouge like.
Cool game, i like the movement and the animation. It wasn't super clear how to extend the time though.





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